The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
The idea is to abuse triad of fates as much as possible with abilities that trigger when a creature enters the battlefield.In this deck there is a featured combo of auramancer + enchantment creatures. Hopefully allowing you to keep creatures on the field and then pump creatures if necessary later.Enchanting the auramancer with scourgemark allows you to draw a card every other turn. This deck also has the potential to ramp quickly if you exile and return gatecreeper vine, but I wouldn't feel comfortable with that being the only means of ramp.
This deck has been viewed 1,178 times.
You should be running Godless Shrine and Temple Garden instead of the Guildgates. Also, the Illusionist's Bracers make a little bit of sense, but they would probably be better to replace 2 of them with Strionic Resonators. Just my 2 cents.
Permalink
I will look at adding those in place of basic lands as is I can search for the guild gates with gatecreeper vine.Strionic resonatores is an awesome call. I am going to look at ways to reword it. Tanks for the thoughts!
Rescue from the underworld could also work in this deck. Gives you a few more cards to help layer that "into play" trigger.
Im not sure if you realise, but auramancer just brings it back to your hand, not he battlefield.