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The entire goal of this deck is to ramp as fast as possible into doubling season/garruk. Now if that fails, there is enough ramp in the deck to begin playing your eldrazi by paying their mana cost on turn 4 as well.
Best case, that will never happen.T1: Forest, Traproot kamiT2: Forest, Overgrown Battlement,T3:Forest, Overgrown Battlement, overgrown battlement(15mana)T4: Forest, doubling season, Garruk, memnite (Ermakul for free) (This requires 11 mana to be available)Turns 1-3 combinations that yield 11 or more mana, I am assuming you get a forest down every turn.T1: Traproot kamiT2: Overgrown Battlement,T3: Overgrown Battlement/axebane guardian, any defender
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def looks fun to play. However your best case scenario involves doing nothing at all to your opponent and depends on keeping all of your defenders safe till turn 4. Always like to see ways of cheating in Eldrazi tho(Overpowered broken cards. Purely personal opinion. lol)
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You are correct, I hadn't considered burn and removal decks... I think I side boarded a solution that will allow me to play that out a little better, eldrazi monument in place of diabolic tutor. My creatures than can block without worries. I would also up the deck to 64 cards and put in awakening zone so I wouldn't have to be constantly sacrificing my creatures.
Still can't play monument till turn 3 but that would help if so. This is my Eldrazi Con deck let me know what ya think. http://www.mtgvault.com/maniacalmaniac/decks/sacrificial-eldrazi-con/
Great idea! It looks really fun, My favorite color is green. :)