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Its a deathtouch deck. Get your enemies to experience the touch of death!
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Hi Daggerback5423,Love the concept of the deck. Why no lure? LureEnchantment — Aura, 1GG (3)Enchant creatureAll creatures able to block enchanted creature do so.Even more fun is Blaze of Glory or Valor Made RealBlaze of GloryInstant, W (1)Cast Blaze of Glory only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.Valor Made Real EnglishInstant, W (1)Target creature can block any number of creatures this turn.May you always make your own good luck.Planestalker
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Thank you for your help. I decided to run lure since it is a green deck and I feel that running 1 or 2 W cards would ruin make it harder to play. But regarding lands, do you think that this deck is too low on mana sources?
Yes the deck has too few mana for the average mana cost of the nonland cards. While your deck does have Nissa's Renewal it doesn't have any mana helpers to get it out early. Personally I'd add 4 Overgrown battlement and add 4 Wall of Blossoms and 1 Hornet Nest to the deck. Take out the 2 Nissa's Renewal and 2 Akoma's Memorial and 4 Daggerback Basilisk. This should speed up the deck. It still won't be a tourney deck, but it will be a nice fun deck.The only way I can think this deck could become near tourney worthy is to make it an infect deck and add black for tainted strike and some spot removal.
Would appreciate if you would look at my unloved Waste Not deck.http://www.mtgvault.com/planestalker/decks/monoblack-modern-waste-not/Planestalker
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Fight cards!!! Fight cards are GREAT with deathtouch. Also, pinger artifacts are always good, like pathway arrows.
.... what....?
Do u know what those are? if not, they're cards that choose two creatures and those two creatures deal damage equal to their power to each other. Some cards like these are Prey Upon and Epic Confrontation. Since they deal damage, deathtouch works pretty well.
For clarification:Example of fight cardArenaLand3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)Pinger cardPathway Arrows Artifact — Equipment, 1 (1)Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."Equip {2}
Prey Upon is arguably the best fight card. 1 mana to fight, though its down side is it's a sorcery.Then the other fight cards that are good cost 2 and either grant a power and toughness boost, or are instants. Pit Fight and Setessan Tactics are instants while Epic Confrontation is a sorcery that gives +1/+2 before the fight.Viridian Longbow is better than Pathway Arrows. It may require 1 more to equip, but there's no mana cost for the ping.Thornbite Staff works similar to Pathway Arrows, but also untaps the creature when another creature dies.Heart-Piercer Bow, while not granting a ping effect, works similar and only equips for {1}.
Fun little trick with Deathtouch, if the creature has trample too, you assign only 1 damage to each creature blocking it and the rest goes over to hit the opponent. Rancor helps grant the trample very nicely. I'd also put a set of Heir of the Wilds in Daggerback Basilisk spot. They're both 2/2's, but Daggerback Basilisk cost 1 more mana than Heir of the Wilds and Heir of the Wilds has the potential to get bigger.