Nicol Bolas Mill

by Daggerback5423 on 09 December 2015

Main Deck (60 cards)

Sideboard (6 cards)

Planeswalkers (2)

Enchantments (4)

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Deck Description

Please help me build this! Its a pre-commander deck!

Please help me make this cheaper in $$!

How to Play

Bolas + Kolaghan.

Bolas' secondary ability plus kolaghan's secondary as well were the focus of the deck while, it is basically take out as many cards as possible as fast as possible w/o infinite.

Deck Tags

  • Mill
  • Nicol Bolas
  • Grixis

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,647 times.

Mana Curve

Mana Symbol Occurrence

04616120

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Nicol Bolas Mill

I have no expertise w/ mill whatsoever, & can therefore give you no counsel. :( HOWEVER: wickeddarkman has been doing some keen work along the lines of Grixis mill, so I strongly suggest checking out his decks, & perhaps seeking him out for guidance.

1
Posted 11 December 2015 at 16:40

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Just because the person above commented... and yes, wicked is the authority on this site when it comes to mill. I personally play control so I look at it from a slightly different stand point I'm assuming that you are trying to win via kolaghan's second ability? Before we further assist, what are you trying to get this deck to do?, and how are you trying to do it?

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Posted 11 December 2015 at 17:15

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Just take out cards as fast as possible. like fetchlands + crab gets out 6 cards each time.

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Posted 11 December 2015 at 17:20

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This deck will have a hard time with aggro, control and some combo decks. You need hand disruption, spot removal and another land or so. Kolaghan's command, Thoughtseize, lightning bolt, terminate, dismember etc could be useful.

2
Posted 11 December 2015 at 17:50

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Hello, I noticed your cry for help at the "Budget Infinite Mill" page.
Lets try to help you. Hope you are not offended by some comment :P

First 2 general things:
I think you are mixing 2 deck ideas. I don’t see why Elder Dragons belong into a Mill Deck.
My problem with Mill is that it lacks the possibility to interact with the board. You basically do nothing (even help delver/graveyard decks) until your opponent's deck is empty. Therefore your early game is pretty weak. Mixing that with 6 and 8 mana creatures seems odd.

Also 3 color decks do rarely work in budget. Without the fetch and duo lands you just have a problem fixing your mana.

Now towards the Mill part:
I would recommend blue/black maybe along with white.
Cards like Mind Funeral are just awesome. Also black has very good creature (e.g. Go for the Throat/Devour Flesh) hate and hand control (Despise/Duress ...)
If you know his hand, Surgical Extraction removes cards from the milled grave as well as copies from his hand.
Archive Trap is kind of expensive but could mill 13 cards for 0 mana if your opponent uses a fetch land. Together with Path to Exile you would meet that condition while killing a creature.

In addition some stall cards could work nicely with the deck. Out of the top of my head I can only thing of Ensnaring Bridge but that’s too expensive.

Now towards the Dragons.
Playing Dragons is fun. There are many ways to make them viable. One could be a control style by playing counter spells and stopping your opponent from doing anything until you can get them out.
A simple approach could be green mana ramp and play them to early for your opponent to respond.
And the 3rd way is to sneak them onto to battlefield. Descendants' Path together with some tiny dragons or Changelings e.g. Fire-Belly Changeling/Woodland Changeling is a fun way.
Elvish Piper is also commonly abused card. There are many other ways but you get the idea :)

Hope that helped a bit.
Feel free to answer ;)

2
Posted 11 December 2015 at 19:46

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p.s. I assumed you play Modern format. So replace the Rocky Tar Pits

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Posted 11 December 2015 at 19:53

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I play casual.

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Posted 12 December 2015 at 00:19

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wickeddarkman has deleted this comment.

Posted 14 December 2015 at 09:50

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Also, since you run red and chancellors you might want to play with faithless looting to ditch them after the turn 1 mill to dig something else up.

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Posted 17 December 2015 at 06:00

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MORE MANA!
You need at least 25 mana to support chancellor and bolas, and you will still be in for a long wait.
If you want a fast milldeck you need to play around 22 lands and things must cost no more than 3 mana unless you have plenty of removal.

Besides the mana I wont comment on anything else than curse of the bloody tome, which can be replaced by "mesmeric orb" which is cheaper and much more effective.

Toy with the mana first, then get back to me when you've learned how fast you can play with 25 lands :D

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Posted 14 December 2015 at 09:51

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I echo the suggestions above. You need effective ways to stall your opponent out or drop your Dragons earlier in the game. Counters, Dissipation Field, Ghostly Prison, that kind of thing. Some of those are pretty expensive, but you get the idea.

If you can get a bunch of cards into their graveyard and then drop Kolaghan, that should limit them quite a bit, but that doesn't do you any good if you're dead. What you need are effective ways to stall and/or ramp into your Dragons.

Also, maybe Howling Mine and other mutual draw effects? Fill up your own hand while dumping all the cards they get into the graveyard, could help accelerate your mill. If you have limit what your opponent can cast each turn through something like Eidolon of Rhetoric, this could be especially evil.

EDIT: Is there a specific reason you're running Rocky Tarpit rather than Evolving Wilds or Terramporphic Expanse?

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Posted 17 December 2015 at 00:25

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