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So,this deck is still being tested when i can. the only time i can reliably play is when I am at school. but when i do play this deck or my humans deck win quickly.
This deck has been viewed 916 times.
I would do some changes here: Change from "Boldwyr Intimidator" to "Furystoke Giant" as it costs less and is more efficient the more creatures you have. Change from "Artillerize" to "Goblin Grenade". Does the same, but costs {2} less to play. An alternative to "Dynacharge" could be "Quest for the Goblin Lord" (see suggestions) Remove "Shock" and increase the Number of "Goblin Grenade" / ("Artillerize"), "Quest for the Goblin Lord" / ("Dynacharge" and Lightning Bolt. Remove "Assault Strobe" as you mostly have 1/1 creatures and double strike on a single, small, creature istn't that good. 23 Lands seem awfully much, so I would try to reduce it to 20. What I am missing in your deck are some 'work'-goblins, those who do de dirty job. Many 1/1 without anything are not bad, but you will need support for them. When using black creatures I strongly recommend to use some duallands. You can play the mainboard and thus have more free space in your sideboard, and they leave you the option to play a red or black spell. Some suggestions, based on my monoR Goblin deck (http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/) and my (untested) B/R pauper goblin deck (http://www.mtgvault.com/muktol/decks/br-pauper-goblins-2/) Infiltration Lens ({1}; {1} to equip; draw to cards when equipped creature gets blocked) Bloodmark Mentor ({1}{R}; 1/1; your red creatures have first strike), Furystoke Giant ({3}{R}{R}; 3/3; persists; when he enters the game, alls your creatures get: tap: this creature deasl 2 damage to target opponent (or creature), Goblin Chieftain ({1}{R}{R}; 2/2; all your goblins get +1/+1 and haste), Goblin Wardriver ({1}{R}; 1/1; battlecry), Legion Loyalist ({R}; 1/1; battailion: attack with him and 3 creatures: creatures you control get trample and first strike), Mogg War Marshal ({1}{R}; 1/1; when he enters or leaves the battlefield, you get an 1/1 goblin token), Goblin Bushwhacker ({R}; kicker {R}; 1/1; when it enters the battlefield and was kicked, creatures you control get +1/+0) Quest for the Goblin Lord ({R}; whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0), Goblin Grenade ({R}, sacrifice a goblin; goblin Grenade deals 5 damage to target creature or player) I hope I was able to help and to give you some ideas Greetings Muktol (Sorry for my bad english as I am no native speaker)
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