Daggerback5423

136 Decks, 450 Comments, 91 Reputation

What do you need to do in t6 to actually get infinate?

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Posted 17 March 2016 at 21:55 as a comment on Infinite Mana?

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1. Its your local play group's choice what is legal or not if youre casual. Im like 99.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999% sure that no play group would ever let this be played however.

2. I cant complain about it overall. Its pretty solid. Its a 2 turn win in reality tho. Emrakul in t1 then 1.5 dealing 15 dmg, then t2, you win. But, you can give tainted strike to him to win or add leveler and give him tainted strike.

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Posted 17 March 2016 at 21:50 as a comment on Best Casual EU

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OP


!!!!IT NEEDS THREE MORE CARDS TO BE PLAYABLE!!!!

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Posted 17 March 2016 at 21:46 as a comment on Fun quick spell win

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Lotus petal is illegal in 4x form.

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Posted 17 March 2016 at 13:29 as a comment on Vintage Affinity

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So, slightly mill yourself, trigger jace, repeat the awaken spell with tidecaller, and attack with waterviel'ed lands and thing in ice for lethal?

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Posted 17 March 2016 at 02:35 as a comment on Standard control, thing in Ice

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Just read the fucking primer. Sorry for language, but swearing is useful. Norin does all the etb triggers.

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Posted 16 March 2016 at 21:30 in reply to #577896 on Norin the Blinking God

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The most important effects are triggered by creatures entering the battlefield, and Norin does that extremely well by continuously doing just that.

I think it's mostly funny because people, who don't know Norin, always say things like: "Hey your Commander does nothing." and than they loose to Genesis Chamber + Purphoros, God of the Forge, before they even understood, what was going on. This joke takes a long time to get old and people are rarely mad at me when i win like this. I think the most funniest wins are the ones with Warp World, where i just reset the board and the player who is ahead will randomly be decided, unless I had Genesis Chamber and billion of tokens on the board, that count towards my permanents, gained this way.

Purphoros, God of the Forge and Krenko, Mob Boss are very straight forward and My deck will be filled with a lot of on-topic cards. Norin doesn't synergize with a lot of cards, especially not in red. That means, that I have a lot of slots, i can use for weird disruption like Chandra Ablaze, Knowledge Pool, Possibility Storm or Warp World, that other decks wouldn't even look at. It also feels good when the strongest card in my deck is Confusion in the Ranks and everyone is desperatly searching for a Disenchant, once this enters the batllefield, because there are very few games i would loose, while it's on the board.
In the end Norin will win less games, but is also less focused by other players and the way it wins is way more fun.

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Posted 16 March 2016 at 21:29 in reply to #577896 on Norin the Blinking God

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Tooth and nail would be a good creature drop. 2 creatures on the field.

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Posted 16 March 2016 at 18:25 as a comment on Mono-green Tribal Wurms

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Ok then. I stand corrected.

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Posted 16 March 2016 at 14:27 in reply to #577858 on Zombie

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The point is to cut and that is what I chose to cut. Its all for lands. He needs lands. Like you said, he needs lands to not be screwed.

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Posted 16 March 2016 at 12:47 in reply to #577858 on Zombie

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Get rid of the Risen Executioner, Mikaeus, and 2 geralf's messangers to open up a lot of land space.

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Posted 16 March 2016 at 02:44 as a comment on Zombie

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Sanguine Bond and Exquisite Blood are useful. But adding more lands and taking more creatures would be needed due to paying extort.

Also, if you have 5 instances of extort on the field and it triggers, you can pay W or B for +5 life and -5 life.

Possible you could add Ready / Willing. its a dual card.

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Posted 15 March 2016 at 14:21 as a comment on Extort

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If you have them draw so he has more than 7 in his hand then on his/her cleanup they have to discard and then draw mroe due to the book.

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Posted 14 March 2016 at 22:01 in reply to #577749 on Telepath Sphinx's Mill

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The point of the discard is for the cleanup phrase so that they have to draw right after they discard.

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Posted 14 March 2016 at 21:42 in reply to #577749 on Telepath Sphinx's Mill

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You can add Alhammarret's Archive and/or Geth's Grimoire to speed up the milling.

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Posted 14 March 2016 at 17:48 as a comment on Telepath Sphinx's Mill

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Has this been tested yet? I feel like that you will have a great losing chance due to you not having any defensive 1 drops that can go \out asap. There are too many high cost cards for effectiveness

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Posted 10 March 2016 at 19:25 as a comment on 4-Color Siege Control Standard

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Put ezuri into your sideboard then, What is your combo you want to swing out for? any really decent EDH decks has an infinate combo to help you win.

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Posted 10 March 2016 at 14:35 as a comment on EDH Elf. Ezuri Commander.

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I like this twist on Drana's Em.

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Posted 10 March 2016 at 03:30 as a comment on Excuse me, that's MY life!

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Goblin instigator can drop 2 free goblins per turn if you want! it'll be good for more expensive ones.

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Posted 08 March 2016 at 17:37 as a comment on Goblins, Goblins, Goblins (+)

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so, why evolving wilds instead of just 4 more forests? theyre useless in an mono color unless youre looking for dead shuffle.

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Posted 08 March 2016 at 02:09 as a comment on Pauper Mono Green Beast Deck

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