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WARNING: If you play this deck, your friends will hate you.Forever.
The first thing to remember about this deck is that the goal is not to win. In fact, the only reliable win condition it does have is fucking up the game so much that everyone else forfeits. The only time to use it is in an EDH game with 5-6 players. (4 players also works, although it isn't as interesting. Under no circumstances should this be used in a 1v1 match.) Ideally some, if not all, of the other players know how this deck works and will do their best to keep you from being killed early in the match. Once you hit midgame, you should have enough permanents that have a major effect on the field to make that protection unnecessary because LITERALLY NOTHING CAN BE DONE AS INTENDED. Spells cast at you get caught in the Grip of Chaos, a Psychic Battle, or a Possibility Storm, while cards that actually make it to the field can get hit by Lethal Vapors or Pandemonium. Even the turn order is destroyed thanks to Timesifter.
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