Nothingness Wins

by daeluin on 30 January 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

The goal of this deck is to get door to nothing to trigger. Added the worldspine wurm as an alt win i suppose.

Deck Tags

  • alt win
  • door to nothing
  • Mana Ramp

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 999 times.

Mana Curve

Mana Symbol Occurrence

000039

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Nothingness Wins

wow, I like it a lot! But if your whole goal is to "Open the Door" why not have 4 or more Door to Nothingness'?

0
Posted 30 January 2013 at 04:27

Permalink

I know it might sound weird but the deck was cranky when i had four of them in their and would not pull. After i removed one the deck was working great. In fact using magic workstation i have been pulling the trigger on door to nothing on turn seven or eight almost every game.

0
Posted 30 January 2013 at 15:23

Permalink

Have you thought about adding wall of blossoms instead of shield sphere? It's nice to have a 0 drop but you have plenty of mana ramp to not worry about having any 0 drops, and for another defender to add to axebane and overgrown it's draw a card ability seems like a better idea.

0
Posted 31 January 2013 at 16:40

Permalink

Ok, i tried out having Wall of blossoms instead of shield sphere and it seemed to set the deck back alittle. With both of those cards being defenders it really just came down to the abilities. Being able to draw always has great advantages however i still like the 0/6 first turn drop to keep my opponent off of my back for a few rounds. That short time lets me set up and in most cases they have never been able to over run my defenders within the first six or seven turns.

0
Posted 04 February 2013 at 16:59

Permalink