Ok, i tried out having Wall of blossoms instead of shield sphere and it seemed to set the deck back alittle. With both of those cards being defenders it really just came down to the abilities. Being able to draw always has great advantages however i still like the 0/6 first turn drop to keep my opponent off of my back for a few rounds. That short time lets me set up and in most cases they have never been able to over run my defenders within the first six or seven turns.
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I don't really like infect decks but for the estimated cost of the deck i cant really argue. Adding the curse to an infect deck was a great idea however this deck seems to lack some powerful hits. Let me suggest something like runechanters pike on one of your 1/1 maybe since you can pull those back easy if they are killed.
I know it might sound weird but the deck was cranky when i had four of them in their and would not pull. After i removed one the deck was working great. In fact using magic workstation i have been pulling the trigger on door to nothing on turn seven or eight almost every game.
This is a good idea for a planeswalker thank you. Some really good ideas in your deck as well pelkdaddy.
My wife wanted an elf deck and this is what i ended up making for her. I'm sure this is a copy of some other popular deck so sorry if something similar has been posted before.
Harsh is what i need when i would like to go to tournaments. I do have a very odd way of building decks so any comments are helpful.