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An improvement of the BloodCrank Combo, where as more enchantments cooperate to wittle the opponent's hand, deck and life all at the same time The switch between pyroclasm/Doomblade and GFTT should happen only when facing decks with already large early game creatures or when opposing deck is black. Gut shot saved my game lots of times, especially when i already have bloodcrank setup but no discard/mill/damage cards in hand. with 4 mana on turn 4 i can tutor gutshot and pay 2 life to get the bloodcrank engine moving Chandra is there for 2 reasons. One is definitely creature control/damage. The other is Flesh Shield. Players tend to be scared when Chandra is out, especially beside Liliana. Most tend to put their efforts into attacking chandra, finding out that another chandra is on the way for the next turn. most of the cards in this deck have a dual purpose, I never had a dull moment playing with this deck, its not your run of the mill bloodcrank deck Once the Bloodcrank is set up, its just a matter of waiting for any of the sorceries or planeswalkers to come into play and finish the game
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you definitely need 4 ascensions to make this work, otherwise its not a combo. I'd also suggest taking out quandary. I know how good it is and everything and I tried running it with the ascension too, but truth is...its too slow. you might want to add in a few creatures to put on some early pressure (I've found Bloodghast to really good in this role). Here's my bloodcrank deck if you want to take a look: http://www.mtgvault.com/ViewDeck.aspx?DeckID=194553
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well, i have test played this deck, and tutor really is big help. BloodChief was efficient after lilianas caress is set up, and in a few turns, Quandary.
Early game pressure is the very reason why i put board sweepers. but thanks for the suggestion, im liking the bloodghast