Augment

by dabmedave on 29 March 2018

Main Deck (60 cards)

Sorceries (7)


Instants (3)


Enchantments (3)


Land (22)

Sideboard (4 cards)

Land (4)

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How to Play

Alright, nothing too tricky with this deck with Dr. Julius Jumblemorph. Not only is he a 4/4 by himself, he helps get out those augment cards for free from your library and even graveyard as you cast Host creatures. We've got Clever Combo to help us tutor out either Hosts or augment creatures based on need and board situation. Really Epic Punch helps buff up our augments while also doubling as a kill spell to help clear the board for you to swing in. It also turns out that since Really Epic Punch doesn't say "until end of turn" that creature keeps the +2/+2 bonus. I guess you just feel REALLY epic after that punch. Wild Crocodile + Serpentine make a great combo to always make sure you never miss a land drop. And to top it all off Adorable Kitten + Half-Kitten, Half- make it so that you cannot be killed by ping effects like Lobe Lobber. Feel free to improve this work in progress by dropping a suggestion.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1300017

Deck Format


Block

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Augment

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