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Basically, you'd want hunted horror, 2 removal spells, tainted strike and any other card that gives it +2 power. Or, if you'd rather bring your opponent to 0 life you could do that.Turn 1: landTurn 2: land + haunted horrorTurn 3: land + 2 removal spells on the 2x 3/3 green centaursTurn 4: land + COMBOThe combo is a swing with haunted horror+ tainted strike + any other spell that gives it +2 power. This could be either dark favor, boon of erebos or funeral charm. Also, you could also put some green and add cards like giant growth. I kept it black. The only problem I see is that you have to have only 1 haunted horror in your hand, unless you draw into it the first or second time. However, it is pretty useful. PLEASE COMMENT FOR SUGGESTIONS!!
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This combo is assuming that they won't have anything put out by turn 4, which is slightly unrealistic. I would suggest dragon shadow strongly. It would make it much easier to kill the opponent off without having to waste time or mana on killing the tokens you gave them or anything else that they've summoned (unless it's black or an artifact creature, then you've got a problem, but you can cover for that with wretched banquet easily.)
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It makes sense that they might have some creatures out on turn 4, but I am trying to keep this deck modernized although that does sound like a good card, I'm going to look into cards that have the word fear.
Nice, with aphotic wings in there it's now a turn three combo unless they get a black or artifact creature out there.
Oh wow, I didn't realize that this could potentially be a turn 3 combo
Yep. Turn two hunted horror, turn three use aphotic wings, tainted strike, and either boon of erebos or funeral charm. Looks nasty to deal with!
Thought I should mention that the centaur tokens have protection from Black, which nullifies any and all black removal spells.If you want to stay mono black, i sujest putting in 4 torpor orbs to disable them getting the tokens at all, and not counting on hunted as a WC.