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Please comment if you guys have any suggestions!!
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I tried such a deck myself, but only managed to get it running in slow fun duels. You could cut back to 2-3/Splicer, e.g. I wouldn't play more than 2 or maybe 3 "Maul Splicer". Sure thing they are nice, they are heavy, and without ramp they won't see the battle before turn 7+, that's if would draw and play a land each turn. Try to see the splicers as utility creatures here. Try "Adaptive Automaton" instead of "Master Splicer", it gives you a little bit more flexibility (e.g. your Splicers with 2/2 instead of 1/1 won't die on every 1 mana "Tragic Slip")Make use of "Cloudshift", it enables you to save your creature and, if a splicer was targeted, will additionally bring in some more golems.You could also use "Razor Golem" or "Tangle Golem"I also experimented with the "Precursor Golem" but this guy is really dangerous...for your enemy and you.