Aristocrat Shenanigans

by d3Necromaster on 02 October 2014

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Archeomancer is the key here it combos with most of the instants in the deck. The ultimate end game is dead eye navigator who just breaks the deck wide open. Back from the brink gives you the chance to come back if you get boardwiped and also lets you use druids deliverance to populate anything like more archeomancers. Even without archeomancer this deck has enough tricks up its sleeve that it can hold on for a long time, eventually either milling out the opponent or using ivy lane denizen to build up a fatty that can beatdown for the win. Quest for ancient secrets is in here in case you start running low on cards yourself from coiling oracle overuse, or on the off chance your opponent is playing a graveyard strategy.
EDIT: if you replace man-o-war with aether adept the deck is modern, and probably a little easier to build.

How to Play

trade with their stuff where you can, and bounce anything you can't handle over and over again. Win conditions are ghostly flicker archeomancer and a land over and over with hedron crab out, or use ivy lane denizen to build yourself a fatty. Bounce any creature you can't handle, and do you best to keep your mana open, because you should always have a response. This deck is weak to flying so the sideboard is just a bunch of flying hate as well as thragtusk in case you decide that endgame longevity is outweighed by sheer power.

Deck Tags

  • Budget
  • Aristocrat
  • Bounce
  • Does-it-all

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,340 times.

Mana Curve

Mana Symbol Occurrence

0360016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Aristocrat Shenanigans

Blue and green, my favorite colors together :)

Temporal Spring is one of my favorite cards.

I love the two rares, in this deck.

0
Posted 02 October 2014 at 20:23

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Replace Ivy Lane denizen with Sages row denizen. Ivy only triggers for 8 creatures and Sages helped the win condition.

1
Posted 03 October 2014 at 03:11

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Have you ever played a deck that can't be milled because it's a new player that is using 4 elixir of immortality. This happens to me all the time. Of course thats a personnal problem, to not put in sages row denizen we need a better reason. Its true there are only 7 creatures that can trigger Ivy lane denizen, however unless something weird happens young wolf will cause 2 triggers. Not to mention after acheomancer the best creature in this deck to flicker is coiling oracle. However this deck could be shifted a bit to make it a dedicated mill deck, but then there isn't a real need for the green, so it could be mono blue. Then it couldn't run thragtusk in the sideboard. Have you ever been up against deadeye + thragtusk, its scary. Also to consider is that with back to the brink you can get archeomancers that can be populated by druids deliverance, thus allowing you to make more acheomancers. That combo alone is so mind blowlingly awesome that back to the brink is in here over thragtusk. Sages row denizen was a consideration, however if I use sages row denizen then the splashing of green is hindering me, instead of helping me. I have no need to run back to the brink because I will be better off just running more counterspells to stop boardwipes. This means I need a new rare in the rare slot, and it can't be thragtusk.

Thank you for your suggestion though.

TL:DR if I include sages row denizen over ivy lane denizen in order to optimize the mill capability of the deck, then the green in here becomes a hindrance that slows the deck down and reduces focus, rather than a support color. Meaning a major overhaul that blue-ifies the deck. Nothing wrong with a blue deck that has a similar theme, it's just not what i was going for.

0
Posted 03 October 2014 at 03:59

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