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The basic green blue aggro infect deck, its what has been working for me anyway wouldnt mind some advice for acouple touch-ups. this is now a extended deck due too innistrad:( so basics go: turn-one glistner elf, turn-two blighted agent or livewire lash turn-three attach livewire to glistner, then either pump and kill a creature to smack for 5 counters or distortion strike-for 2 plus the two counters from the livewire, and another from blighted agent. turn-four rebound the strike and pump for the win. this will vary from no one drop, ive been thinking about dropping necropede for some preordain or ponder. other then that my sideboard is free game to work with. natures claim might not be so needed now that less artifacts are going too be played due too alot of artifact control in the current blocks. corrupted conscience has saved my ass many times against decks that rely on few creatures. corrupter is just more artifact control. viral drake is not really needed but has helped not needed tho. so i would love help with my sideboard, other then that replacing my necropedes. just thought i would share this hidden gem with all of you:) hope some of you try it and learn too love it like i have. hmmm maybe drop my necropedes for 3 snapcasters?
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all that this needs is more evasion like trample throw in a overrun or the infecting overrun...
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basically distortion strike gets played on as evasion and well blighted agent.. i dont want too many high mana costs which overrun has. thats why is all one-two drops which normally leads too a turn 4-5 win
Very nice, too bad Zendikar is rotated out like you said. I think you could tweak this a little to make it standard, make it more creature and proliferate based. You could add tezzeret's gambit and titanic growth, also throw in a few more creatures. (I like signal pest alot, for a two colored infect deck, but that's just me) But yeah this deck looks scary quick.