Cyto

8 Decks, 29 Comments, 0 Reputation

i agree look at my blue green infect you might get some ideas:)
its been round 2-5 wins every game
http://www.mtgvault.com/ViewDeck.aspx?DeckID=242391

sucks it rotated:( i hope it gets good cards to replace in a set or two

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Posted 19 October 2011 at 10:52 in reply to #208078 on Mono Green Speed Infect

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maybe remove the skeletons and add +4 phantasmal images? that way you can pump out the combo faster? or do you have skeletons in there for onyx mage?
in that case take out the merfolk and add images(get to the combo faster and more offen, plue she isnt that good at anything)

you should check out my blue black control:)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=248369

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Posted 19 October 2011 at 10:47 as a comment on JACE'S GLORY

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and i might play jace 3.0 and not jace 1.0
just because jace 3.0 has a 0 ability that mills for ten

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Posted 08 October 2011 at 20:27 in reply to #205501 on Mill Deck

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now that innistrad came out there is an insane turn one combo with ghost quarters and archive trap...

pretty much run 3 quarters and 4 archives.

this is how the combo works and can be done on the first turn:
step one play ghost quarter.
step two tap sac destroy opps land forcing them too search there deck.
step three now you can free cast as many as 4 archive traps.

this is one card combo that i find fucking nuts for extended mill:P

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Posted 08 October 2011 at 20:25 as a comment on Mill Deck

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basically distortion strike gets played on as evasion and well blighted agent..
i dont want too many high mana costs which overrun has.
thats why is all one-two drops which normally leads too a turn 4-5 win

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Posted 07 October 2011 at 06:08 as a comment on green-blue infect

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