i agree look at my blue green infect you might get some ideas:) its been round 2-5 wins every game http://www.mtgvault.com/ViewDeck.aspx?DeckID=242391 sucks it rotated:( i hope it gets good cards to replace in a set or two
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maybe remove the skeletons and add +4 phantasmal images? that way you can pump out the combo faster? or do you have skeletons in there for onyx mage? in that case take out the merfolk and add images(get to the combo faster and more offen, plue she isnt that good at anything) you should check out my blue black control:) http://www.mtgvault.com/ViewDeck.aspx?DeckID=248369
and i might play jace 3.0 and not jace 1.0 just because jace 3.0 has a 0 ability that mills for ten
now that innistrad came out there is an insane turn one combo with ghost quarters and archive trap... pretty much run 3 quarters and 4 archives. this is how the combo works and can be done on the first turn: step one play ghost quarter. step two tap sac destroy opps land forcing them too search there deck. step three now you can free cast as many as 4 archive traps. this is one card combo that i find fucking nuts for extended mill:P
basically distortion strike gets played on as evasion and well blighted agent.. i dont want too many high mana costs which overrun has. thats why is all one-two drops which normally leads too a turn 4-5 win
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