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A deck that revolves around playing C.D. to return creatures with coming into play/ leaving play abilities, the anarchists/nucklavees will bring your sorceries like C.D. back to your hand. sideboard would be if you generaly play duels or in aggressive group games. as an added bonus this deck has no rares and is very cheap to make provided you find all the uncommons.
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So what do you plan on doing before turn 4? And when turn 4 comes, how many of those cards do you plan on playing a turn? I know what your working at, just get some smaller cards to take some hits for you. Otherwise, you're dead before you actual play something besides a land.
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i see what you mean, however the group games i play in generally have a more passive approach because the first aggressor will generally be killed of by 3-4 people. In a normal game i would sub out the blightnings for terminates. i would also probably change 2 ambitions and maybe 2 weed strangles for chainers edicts. as far as your second sentence, i would have liked to put in some mana accel but im really not sure what to change and for which cards so any help on that would be nice.