Cyle

18 Decks, 26 Comments, 1 Reputation

What I like a lot about this deck is how cheap it is and the extremely low mana curve.

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Posted 23 November 2010 at 15:55 as a comment on Budget burner: Boros T2

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Not bad for budget, but I think you're going to find it a little difficult to really win with this, as you have only a few ways to place the initial poison counters on your opponent..

This being said, I think it could work because it has a very low mana curve. However, you absolutely need Steady Progress x4 in this deck.....proliferates and helps you draw a card. I'm not sure the throne of geth will help you as you will be sacrificing needed artifacts in order to proliferate, so I would swamp in Steady Progress there.

My Proliferate deck is mono blue but definitely is not on a budget, but you can have a look at it if it helps you develop your deck.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=115787

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Posted 21 November 2010 at 21:53 as a comment on Proliferate (budget standard)

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The goal is to use the Quests or Stoneforge Mystics to bring my equipment into play and attach it to creatures.

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Posted 21 November 2010 at 18:49 in reply to #101228 on Weenie Equipment

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Not bad, similar in some ways to my B/R Sacrifice deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=115792

My suggestions, are that Demon of Death's gate isn't really required, and I would sub in some Bloodthrone Vampires.

I like the deck though, it seems nice.

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Posted 19 November 2010 at 14:54 as a comment on hex fling

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I'll take your advice on the Splinter Twin!

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Posted 19 November 2010 at 13:29 in reply to #100851 on Infinite Fireball/Comet Storm Combo

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I also added some exciting new ideas to the sideboard to consider :-)

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Posted 18 November 2010 at 11:31 as a comment on Raid Bombardment Eldrazi Spawnsome!

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I use my ascensions in my B/G Infection deck :-/

But yah I took your advice Burado, and I switched some things around.

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Posted 18 November 2010 at 11:28 as a comment on Raid Bombardment Eldrazi Spawnsome!

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I agree, drop your Pacts down to 1 each since you have Mystical Tutor to go and fetch them. Play more blue control aside from that, and perhaps some halimar depths to add some land.

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Posted 16 November 2010 at 23:56 as a comment on Hive Mind deck

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I've changed it to accommodate more creatures. I think it works much better now.

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Posted 16 November 2010 at 08:26 as a comment on Valakut Mana Ramp

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Please leave comments as I would like to make this deck better.

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Posted 15 November 2010 at 16:29 as a comment on Mono Green Vengevine Vengeance

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Just wondering.....how do you plan on winning a game with this? You have 3 creatures that can produce damage, and no mill action.
Sure, you can control the crap out of your opponent but you have no way of closing the deal with just 2 Sun Titans and 1 Sphinx.

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Posted 14 November 2010 at 21:34 as a comment on Venser Control

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Oh ok I thought Primeval was only basic lands.
This is just tossed together btw I haven't even asked or researched what most Valakut mana ramp decks are like so thanks for the advice.

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Posted 13 November 2010 at 01:03 in reply to #99374 on Valakut Mana Ramp

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The expedition map is what lets me fetch Valakut. But Harrow might not be a bad idea to cut for Wurmcoil Engine.

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Posted 13 November 2010 at 00:48 in reply to #99374 on Valakut Mana Ramp

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Eye of Ugin might help.

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Posted 08 September 2010 at 16:27 as a comment on Eldrazi Deck(yes, another one)

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Good point. The reason I have Not of This World is because it's a free counterspell, and I've experienced a couple Mind Controls or Unsummons on Kozilek and Ulamog to make me rethink that part :-/

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Posted 22 July 2010 at 21:50 in reply to #75342 on Ultimate Eldrazi. Green Mana Produce/Emrakul Win

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Wow people have voted my deck below a 4?

I'd like to see what you think a 7+ is...

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Posted 20 July 2010 at 13:55 as a comment on W/B Ally Deck, Mill + Overpower + Life gain.

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Not bad, I would only suggest a few changes.

First, trade a Halimar Excavator for another Jwari Shapeshifter. The versitility of having another cloned Ally over a set mill ally will help you in tought situations.

Also, I don't know if you need Dread Statuary, perhaps go with more basic land types and toss in a few Prophetic Prisms, changing the color of any mana as well as allowing you to draw a card is strong in a multi-color ally deck.

The oblivion rings are nice, you can also use Journey to nowhere as well.

Not a bad Ally deck, I would love to see my Ally deck face up to it.

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Posted 20 July 2010 at 10:30 as a comment on Into the dark Ally void v2

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I choose Iona's judgment because it can effect either an enchantment or creature. Path, while cheap, only effects creatures and is getting bumped out of Standard anyways.

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Posted 19 July 2010 at 21:59 as a comment on W/B Ally Deck, Mill + Overpower + Life gain.

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Red isn't out. Check out what I've done in Type 2.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=76491

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Posted 19 July 2010 at 19:07 as a comment on Wizards Killed Red 1.0

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Replace the Leafcallers, they don't add mana to your mana pool they only change the color.

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Posted 13 June 2010 at 16:28 as a comment on Omnath, Locus of Mana (please comment)

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