Feedback appreciated
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Heck yeah. if you like a card play it. I'm skeptical on metapmorph. Definitely has a decent ceiling. Yeah I could see Pulse doing work but I don't play enough creatures in mine and I end up with a ton of lands even when sacing for crop rotation and harrow. You don't sac a land for the copies so can really explode with ramp especially with other copy spells and Ral.
Looks good. I'd drop all the nonbasics besides evolving wilds and maybe add Myriad Landscape or any other lands that let you sac and search up more . Also I'd cut a few of your least favorite cards, probably burn since there is a lot, for more ramp spells and definitely more card draw. Shamanic Revelation, Harmonize, and enchantments like Elemental Bond or Colossal Majesty provide late game gas. Maybe Garruk's Packleader or Keeper of Fables? Also you should try to lower your curve where possible.
Looks good. I'd drop all the nonbasics besides evolving wilds and maybe add Myriad Landscape or any other lands that let you sac and search up more . Also I'd cut a few of your least favorite cards, probably burn since there is a lot, for more ramp spells and definitely more card draw. Shamanic Revelation, Harmonize, and enchantments like Elemental Bond or Colossal Majesty provide late game gas. Maybe Garruk's Packleader or Keeper of Fables?
Nascent Metamorph not goodPako n Haldan too build around and slowSurreal Memoir targeted return instead like Archaemancer or Mnemonic WallRedcap Raiders mana tappers insteadFlamespill expensive for single target. I like Volcanic Fallout or any other mass removal in red.Pulse of Murasa - return to hand reanimate and lifegain not really supporting of major themes. More rampWild Hunger maybe more effecient pumpsBonder's Ornament. BadCommander's Sphere..not needed.Use Signets or Talismans if you feel you need mana rocks...but honestly in green you should aim for ramp spells. Especially instant speed if possible.Sleeper Dart, Entrancing Lyre and Icy Manipulator. Too expensive for effect and/or not enough flexibility.Springleaf Drum, Holdout Settlement and Survivor's Encampment work better and are cheap.Cryptolith Rite works well here too.You could use some more artifact/enchanment removal. And I'd look to convert as much ramp in the deck as possible to instant and sorceries. Signets and talismans are fine too. Also you want some.more cheap card draw. Brainstorm, Frantic Search and Fact or Fiction are amazing instants.
Looking for any advice. Not sure what I'd change.
Ahh I see. I tested Metallurgic in my own Parun list when it first started. It's a fun card but agreed not most effective. i never tested Mirari.
Probably better off running propaganda over mirari conjecture. I'd add the talisman of creativity and drop the silver myr. I lile Jace's Sanctum over metallargic summonings as well. You want to lower your curve wherever feasible.
What's your budget like? I'd definitely make room for mana rocks. I'd start by dropping some creatures.
I'd start by dropping Guildgate, Crag, and Evolving Wilds. I have a Talisman of Conviction you could add and I'd recommend picking up a Boros Signet.
Hoping this is in the 8-9 range.
Are you really running 44 lands? I'd drop the guildgates and enters tapped lands. Tatyova, Benthic Druid and Beast Whisperer are great here. With the amount of ramp Chulane allows you could play more counter spells that also draw you a card but really seems like playing creatures with worthwile etb effects would go a long way. Karametra might be worh looking into.
Lili of the Veil isn't great here either.
Smothering Tithe, Dawn of Hope, Talisman of Hierarchy, Skullclamp and Swords to Plowshares are all great here. Look into them. Maybe cut a couple of the enters tapped lands. 38 is high. You could test 34-35 lands.