Hmmm, that's a good way to proliferate. I'll check into it.
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It also costs 3 mana, which is slow for this deck's purpose.
I do run more ichors than plagues. Also, inkmoths are even more expensive than the Zenith card. I have my current one from a booster.
I understood it wasn't original. The zenith card would be nice, but it's extremely costly. I mostly play casually with friends, so I'm not too worried about counterspells. In tournaments, everyone runs counterspells. It actually makes for an unrewarding game time. If creatures block, people generally dislike blocking infect creatures because of wither. Because of this, the green instants have a huge sneak bonus. That's why ichorclaw is better than rot wolf. 3 wither counters are much less preferable than 1 poison counter.
t('_'t) You usually quit when I pull the null rod.
Aura shards helps.
Also, Ambassador Laquatus is very good for milling.
Get Traumatize now! Combo that with keening stone, and it's game unless they have an eldrazi or something that is anti-mill.
Running multiple colors with basics can be tough. To get lands, I recommend getting dual lands such as Seachrome Coast or vivid lands such as Vivid Crag.
I have it in my spares, but crystalline stops my crypt sliver if it comes out. It is under considerable debate though.
My friend runs his angel with darksteel forge. 9 mana can be considered costly, but for him, it's paid with an infinite mana combo.
I am a fan of soldier decks. My white deck runs 4 Armored Ascensions, and it does pretty well. I do, however think you could lower the plain count to 22 and still not have problems.
Goblins... Green with envy.