The Nameless

by CxR2262 on 23 May 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

An army of legends, they need not be named.
A fear so great, it need not be mentioned.
A deck so awesome, it need not be titled.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 981 times.

Mana Curve

Mana Symbol Occurrence

0045260

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Nameless

y is nightmare in here with only 4 swamps.....i know u have Urborg, Tomb of Yawgmoth in here and if they r played together then u have a huge and deadly beast.....bbut i think this is too risky a combo....if u dont pull hte land nightmare will be tiny or even dead

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Posted 23 May 2009 at 18:50

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just saw the leechridden swamps.....but still....only 9 lands do u any good, nightmare is best used in an all black deck with only swamp lands

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Posted 23 May 2009 at 19:07

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there doesnt seem to be any real stragedy here, just a bunch of cards that are good on their own but dont really fit the deck, and there are only one of almost every creature, you should try to narrow it down, get more of the ones you think are best and get rid of the ones that arent necessary

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Posted 24 May 2009 at 04:14

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Thanks for the comments.
I just want to mention that I made this with cards I have actually collected and I use this as a casual play deck.


In regards to the swamps, the idea here is to get a Diabolic Tutor to find Yawgmoth if you have Nightmare. I know its still only a 3/60 chance but Zombie Trailblazer can turn individual lands into swamps by tapping zombies (including himself) if you cannot find Yawgmoth or Diabolic Tutor and have Nightmare.

The strategy I have in this deck is to build a huge supply of mana with the Mana Cache's to be used with the X damage Fireball and the X creatures back to life Death Denied or the absurdly powerful Chimeric Staff, as well as using the mana to summon the high cost creatures.
The main idea with how I play this deck is to utilize my oppponents, as well as my own, graveyard. Most of the high cost creatures have abilities that allow you to take creatures from any, or an opponents, graveyard and use them as your own. The other high cost creatures are meant to destroy the enemy creatures as to create an opposing graveyard, many of the creatures without graveyard affecting skills have abilities that quickly build up an opponents graveyard full of creatures and That Which Was Taken can keep your creatures alive in the process..
The other units are mostly barbarians and I chose them utilizing Balthor the Stout's ability.
Another main point of the deck is to make the most of a unit's unit type. Nightmares, Minions, Barbarians, and Zombies all receive bonuses from other creatures. Chainer can resurrect units as Nightmares, Lim-Dul can resurrect units as Zombies, and Ashes of the Fallen allows you to change your own deceased creature's into whatever unit type you want. Ex/ If you have Greven il-Vec in your graveyard and play Ashes of the Fallen choosing Barbarian you may bring him back to life with Chainer and so long as you have both Balthor the Stout and Chainer in play he will recieve +2/+2.

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Posted 24 May 2009 at 09:57

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