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just as any other hexproof deck. you pump with auras. but with this build you are pumping with cheaper and bigger auras all due to BOTG cards.
get down hexproof creature and a hero then pump to your hearts content. and with a card like EoCB you can hit bigger quicker. God draw. T1 scout T2 madcap T3 courage T4 EoCB for the win. side board reckoner- for the agro match up voice- for U/B control and if they are using your turn to their benefit. hopeful- for the agro match up or for the flyers boros- board wipes selesneya- for the big fattys and to push throw revoke- is for the gods and needle and everything else that falls under its domain.
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just so no one gets upset i got this off of channelfireball but i want to get peoples opinion on the deck and see if it could do good at FNM and beyond.
On the subject of hexproof, the ne archetype ranger's guile?
the new archetypes or*
that guy is to high of cmc and everyone is either hexproof or suedo hexproof except for the hero and ECB.
I like the deck but I would have to proxy and play test to see it in action, I build an idea test out the deck then I make changes accordingly but it seams to have some synergies .... check out my deck. http://www.mtgvault.com/cylindershadow/decks/bant-heroic-hexproof/
Looks like a pretty solid deck!
thanks im going to test it this week
You might try Mending Touch in the sideboard instead of Boros Charm for an easier to cast defense against verdicts. You are probably only wanting to protect 1 creature anyways. It worked great in Bant Hexproof.
Will Boros also has the double strike also
I like the build. If you could find space for some gods willing then you can basically get a free win if they have blockers out. Otherwise I find that the opponent can just chump block all day long. Of course the madcap skills helps but not guaranteed if they are creature heavy deck
true i like that.
but i do have the trample
Brave the elements would probably be better if you're going that route, since like 90% of your creatures are white
I think Brimaz fits well in here too.
The main two that you will be enchanting are green (scout & stalker). Brave is better in a weenie rush type deck when you want to attack in with a lot of dudes imo
brimaz is too expense and would be die with a quickness due to he is one of the only creatures they could target. i went with adding gods willing for those special cases of defense heavy decks.
Fabled hero and Alpha authority to smooth ot hexproof and give you some double strike action! I'm putting him in mine soon!
not a big fun of relying on something to give hexproof rather then just having it right off the bat. and for the double strike if anything i would put ghostblade in cause i can drop DS on any hexproof creature late game. but i already have boros charm for that if i need it. for instance. T1 Scout T2 Hero T3 Armor and Courage on scout = 5 trample FS T4 anything = at least 5 ddamage T5 Ghostblade for at least 6 damage trample DS = win
Ghostblade is terribly weak, it is just too slow you want to win by turns 4 or 5
i agree it is slower then fabled hero but personal i chose it over FH because of bestow with hero of iroas and putting GB on a hexproof creature. then having a FH and trying to hexproof it. but i use boros for DS if i need it.
I was at a gpt yesterday where some guy used the fabled hero, alpha authority combo. play fabled hero, enchant (+ get a counter), selesnya charm (+get another counter) swing for 12, swing for 12... win
That'd only be 12 total. He would've been a 6/6 with ds, hexproof and trample. Which is still kind of scary, but it'd require 7 mana on the field, or 2-3 turns to pull off.
made come changes after testing. main -4 heros. doesnt due what u need it to fast enough. -1 fiendslayer. good but witchstalker puts in more work. +3 fleecemane. needed something quick with hexproof capiblities. +1 witchstalker. is just beter the fiendslayer +2 gifts. need the lifelink and the evasion. sideboard - 2 eidilons. due to putting in more lifelink in the main. +1 feindslayer. just for the monoblack or red matchup +1 charm. for trample and r/g monsters