Immolation Blitzkrieg

by c_smith_1989 on 09 June 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Turn 1 - Children of Korlis (in case things go bad or they gain life)
Turn 2 - Immolating Souleater
Turn 3 - Use life to boost Souleater, swing with Assault Strobe

Protection spells are useful for defending or making the Souleater unblockable.
Also you can use the Children of Korlis to regain life to double boost the Souleater.

Moltensteel Dragon is for the late game but with the same principal.

Deck at a Glance

Social Stats

127
Likes

This deck has been viewed 13,897 times.

Mana Curve

Mana Symbol Occurrence

2600180

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Immolation Blitzkrieg

This deck is pretty awesome, have you thought about something like Brute Force or Titan's Strength?

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Posted 09 June 2014 at 05:43

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this deck is truly rude lol. like

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Posted 09 June 2014 at 05:49

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It is not exactly cheap... the enlightened tutor breaks the budget

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Posted 12 June 2014 at 19:44

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Aww all the life you lose you gain?? That's totally messed up!!! And this deck is cheap enough that I might just buy it for kicks haha. But what would you drop enlightened tutor for to make this playable in modern??

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Posted 09 June 2014 at 06:04

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+1^ make this modern playable and go laugh when you beat $1000 decks at fnm, Good luck!

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Posted 09 June 2014 at 17:24

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Without Enlightened Tutor, this is $14 lol

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Posted 10 June 2014 at 00:07

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With the life loss, you could just sacrifice Children of Korlis. That's also something to if you don't get Assault Strobe

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Posted 10 June 2014 at 00:34

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Why is enlightened tutor suddenly so cheap? Last time I checked, it was about 30 dollars each.

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Posted 10 June 2014 at 01:17

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My guess is that people stopped using it. That or there was a new version of it released
There maybe also a similar card that has been released in Theros block

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Posted 10 June 2014 at 01:25

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Hate to burst your bubble but the loss of life from pumping your creeps can't be reversed by Children of Korlis. Paying life is not damage.

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Posted 10 June 2014 at 02:14

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Card Rules
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Sorry to burst YOUR bubble but those are the exact words of the rules copied from the Children of Korlis page. Where you may have gotten it wrong is the part where it says "(Damage causes loss of life)"

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Posted 10 June 2014 at 02:21

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Loss of life can't be prevented. Dems the rules, I didn't make 'em we just all have to play within them. Any judge will confirm this.

The reason it says (Damage causes loss of life) is so you can't gain life from damage you didn't take. For example: Your opponent hits you with a Fireball for 7 and you use Hold at Bay to prevent that damage. You can't then sacrifice the Children to gain an ADDITIONAL 7 life.

Nothing can prevent 'loss of life' or 'pay X life'. Period. End of story. If you make this Modern legal and try and pull that the judge will rule against you every time. It's pretty much Magic 101.

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Posted 10 June 2014 at 02:28

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@grizz: Read the card. It's not about preventing life loss, it's about gaining life equal to the amount of life lost that turn. Life loss isn't prevented. Life is gained based on amount of life lost. Further, Gatherer's "Rulings" states that...

"The life you gain is based on the total of all changes where your life total went down during the turn, not the net downward change. So if you lose 5 life, gain 3 life, and then lose 2 more life before activating this ability, the ability causes you gain 7 life, not 4."

...which tends to indicate that someone playing this deck, with 2 CoK in play could pump the Souleater once (say for 18 life...), sac a first CoK, pump the Souleater again (for another 18 life...), then sac the second CoK, not for 18, but for 36 life back, effectively bringing the player to 38 life (assuming 20 life total to begin with...) and the Souleater to +18/+0.

Then again, I'm no judge.

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Posted 10 June 2014 at 02:45

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According to what ive seen on magic online, you are right Panik. The total life that has gone down from your life at the beginning of your turn. so in theory you can pay life than gain it back yes?

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Posted 10 June 2014 at 14:47

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Paying with life is a form of life loss so it would work.

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Posted 10 June 2014 at 14:54

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thank you for confirming+1^

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Posted 10 June 2014 at 15:00

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I mean idk what there is to get confused about? If you lost life this turn you double..
Doesn't specifically say combat damage.

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Posted 10 June 2014 at 15:25

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Viagrasaurusrex has deleted this comment.

Posted 10 June 2014 at 15:52

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Idk but people didnt think it worked for some reason. MTGO is your friend, if it works onm there it works period. lol its where i go with questions

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Posted 10 June 2014 at 16:21

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The souleater if you pay the life into , doesn't Children of Korlis work then ????? I am confused

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Posted 10 June 2014 at 21:15

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@d77: I'd think so, but like I said, I'm not a judge. Zaklax13 seems to indicate he tested it on Magic Online and it worked there, so all signs point to yes.

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Posted 10 June 2014 at 21:53

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Mortal's Ardor is a nice new back up card !

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Posted 10 June 2014 at 22:15

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@grizz Also, I'd like to note that loss of life can be prevented, if there is an effect saying that life totals cannot change (e.g. Platinum Emperion). In that case, you could not pay any amount of life besides 0. (Pretty sure, but please correct me if I'm wrong)

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Posted 11 June 2014 at 14:54

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Children of Korlis definitely works with Immolating Souleater.

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Posted 17 June 2014 at 09:28

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Perhaps Holy Day? And for some life gain Rest for the Weary?

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Posted 09 June 2014 at 06:16

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Interesting combo, well thought up.

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Posted 09 June 2014 at 06:46

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Wild guess or faithless looting for draw?

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Posted 09 June 2014 at 17:04

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Cool deck but can't they simply block it by turn 3 rendering you kinda F'd? I would think/hope they'd have a two drop creature or 1 drop.

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Posted 09 June 2014 at 18:12

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That's what the Protection from chosen colours spells are for. Just punch straight through anything other than artifact creatures.

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Posted 09 June 2014 at 18:32

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If you went blue instead of white for mizzum skin and apostle blessing works and unblock able cards d strike or aqueous form or artful dodge , may be better but cool white red combination or a few card to tap creatures works to actually

1
Posted 09 June 2014 at 19:04

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I'd splash blue as well, for unblockable and hexproof.

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Posted 09 June 2014 at 20:06

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There's really no need as you get unblockable and hexproof (essentially) from the colour protection.

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Posted 10 June 2014 at 06:04

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If you want to be a truly rude and terrible person, splash black for tainted strike.

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Posted 09 June 2014 at 21:30

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no need to spash blue for unblockable when you can gain protection from, but i'd use Boros Charm instead of Assault Strobe, still in your colors and makes it instant so you can wait to dump life/give double strike until after they've declined to block your 1/1 with their mana nerd, or the 1/1 myr they're gonna start replicating.

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Posted 09 June 2014 at 21:55

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I've got double cleave in there for that, I do like boros charm as it has a few uses but I prefer the mana cost of double cleave.

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Posted 10 June 2014 at 06:05

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i just saw that you had added the card i said. I really don't see how this deck could be made much better besides funnelling money into it.

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Posted 09 June 2014 at 22:06

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A red/ black version of this deck shows much promise.:
1) Tainted Strike comes to mind. Pay 6 life to make Souleater 4/4 then play Tainted Well and Assault Strobe. 3rd turn Infect win.
2) Wall of Blood/Fling. Cast Wall of Blood, then sack life and then Fling him.

Where is Phyrexian Unlife?

2
Posted 09 June 2014 at 23:40

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Yeah, I didn't even think of Phyrexian Unlife

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Posted 10 June 2014 at 02:32

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what would you take out, that would not interfere with the combo?

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Posted 10 June 2014 at 13:18

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He has 8 double strike cards. He could go down to 6. So there is room for 2 Phyrexian Unlife.

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Posted 10 June 2014 at 14:18

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It's a nice thought but the deck isn't for late game really. I'd rather try and keep the double strike cards in so there's more of a chance of drawing them at the start of the game.

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Posted 10 June 2014 at 14:50

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How about the Armed half of Armed and Dangerous for a +1/+1 and double strike over double cleave. Love more+1/+1 counters!

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Posted 15 June 2014 at 00:44

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Great deck idea, and cheap too! Here's my take on it...

http://www.mtgvault.com/panik8/decks/souleater/

I basically replaced the Tutor with Rouse the Mob, to give the deck trample, since artifact creatures are generally colorless and could still block your attack, and so the deck is Modern-legal, as was suggested by Zaklax13. And then I added 500$ of dual lands, you obviously can skip those... :)

Great idea, again, I like it!

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Posted 09 June 2014 at 23:40

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Hope you run it, I'd love to hear how it goes!

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Posted 11 June 2014 at 02:57

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Yeah, I ended up taking it to a completely different direction. I'm still tinkering it, but it's now mono-white and I like to think it's more versatile, but it's all on paper and in my head. Although I'm still around the $25 budget, so I might just order or proxy the cards I'm missing and see how it goes.

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Posted 13 June 2014 at 19:56

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cool combo the only drawback I see is if u play an angel deck and they get angel of jubilation in u might need some removal

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Posted 10 June 2014 at 06:23

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or something that allows you not to gain life, so a revoke existence sideboard and or o rings work

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Posted 10 June 2014 at 14:03

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Tht is a cool combo and i hve some of those cards so let's make a deck! Haha all credit goes to you c smith

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Posted 10 June 2014 at 15:26

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i love the combo, check out my infinite turn setup! gotta add in my own lol

http://www.mtgvault.com/zaklax13/decks/infinite-turns/

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Posted 10 June 2014 at 16:24

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Except enlightened tutor

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Posted 10 June 2014 at 15:27

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Browbeat over mad prophet? Swords to Plowshares over one of the pro color spells?

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Posted 10 June 2014 at 15:35

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Here's a MonoRed one I made a couple yrs ago, that is both cheap and legal in modern. (Recently replaced the Brute Strength with Titan's Strength for the Scry ability.)
http://www.mtgvault.com/azzmodeus/decks/immolating-soulbomb/

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Posted 10 June 2014 at 15:48

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messengers speed would be good and maybe archetype of aggression

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Posted 10 June 2014 at 16:37

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Wow, nice deck. I'm at a loss at what to replace the tutor with so you can play in modern. Maybe stoneforge mystic, with one of each of those OP swords (sword of fire and ice, sword of war and peace, etc.).

Then you might want to replace mad prophet with magma jet for the scry or cathedral membrane if you need to stay alive.

Finally, I just want to hug you for giving us the phyrexian mana + children of korlis combo. That card even does double duty gaining you life (like when you get nailed by stuffy doll hit by a shivan meteor) Nice work!

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Posted 10 June 2014 at 17:48

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Haha you're welcome. I've been looking to replace the Mad Prophet with something and I think Magma Jet would probably work best as the deck is lacking in removal. All the CoK combo does is reset the life that you lose so you don't actually gain or lose anything.

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Posted 10 June 2014 at 18:01

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Unless you have 2 of them =). And pump your Souleater before using the second one. It's safe to say that if they hit you for 5 or more your combo will be on the table.

Could you weigh in on a hardcore burn deck? You seem to like red.

http://www.mtgvault.com/knightofthehokeypokey/decks/firepower/

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Posted 10 June 2014 at 18:29

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Man, a single well placed burn, counter, or removal spell could shut this deck down. You really should consider spellkite.

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Posted 10 June 2014 at 22:10

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That's what the colour protection is for. Every deck has a weakness and you can't defend against them all but with the prot spells it stands a very good chance for early game.

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Posted 11 June 2014 at 01:11

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http://www.mtgvault.com/dragon77/decks/white-red-beatdown/, here a twist i came up with pretty much the same but some new ideas

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Posted 11 June 2014 at 01:32

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Agreed, protection is as underrated as lifegain I'm afraid.

I just finished making a killer burn deck, so I have a tendency to overcompensate. Spellskite is probably completely redundant here. However, it can stop spells from connecting with your face, whuch protection can't do.

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Posted 11 June 2014 at 01:38

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Yeah facial protection is something to look into, maybe a new ability in Core 2015? :). I like red, it's generally the deck colour I steer towards if I get new ideas.

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Posted 11 June 2014 at 06:17

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Black for me. That's why my decks are stacked with removal

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Posted 11 June 2014 at 09:22

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Paying life and loss of life, while similar, do not key each other. Paying life is a cost of the pump effects, but losing life is caused by non cost effect. The combo does not work as intended.

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Posted 11 June 2014 at 09:58

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Look in the comments up top. It has been explained. It works.

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Posted 11 June 2014 at 11:22

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Well, I get Gladiatorw07f's (and everyone-else-who-monetioned-it's) point, in that, technically, there could be a difference between "loss of life" and "spending life as Phyrexian Mana/to activate any ability". I personally disagree with that opinion, but until someone provides a reliable source indicating if this combo works or not, anyone's guess is just as good as mine.

That being said, I'll refer everyone to the following rules, straight from the Holy Bible of MTG.

"118.8. If an effect says that a player can’t lose life, that player can’t make an exchange such that the player’s life total would become lower; in that case, the exchange won’t happen. In addition, a cost that involves having that player pay life can’t be paid."

In this case, the rules do seem to treat "paying life as a cost" the same way as any other kind of life loss. That said, this particular rule obviously doesn't apply here, but it tends to indicate that this combo would work. Logically, if life can't be used to pay a cost because an effect prevents life loss, then an effect that would return life loss should treat life used to pay a cost as life lost.

Also, there's this rule, which actually seems to directly apply, here, see the last sentence...

"118.4. If a cost or effect allows a player to pay an amount of life greater than 0, the player may do so only if his or her life total is greater than or equal to the amount of the payment. If a player pays life, the payment is subtracted from his or her life total; in other words, the player loses that much life."

Again, I'm no judge, just because I interpret rules one way, doesn't make it so, but the wording of the last sentence seems pretty clear to me, then again, maybe they didn't have this card in mind when they wrote that rule...

(Edit: For the record, I'm not a "I want to be right." kind of guy. I'll be very happy whether I'm proven right or wrong, I'm just the kind of guy who likes to verify and debate things. I'm pretty sure if this combo was used against me, I'd be biased against it... :P)

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Posted 11 June 2014 at 14:29

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Ruling on children of koralis from gatherer:

"9/25/2006 The life you gain is based on the total of all changes where your life total went down during the turn, not the net downward change. So if you lose 5 life, gain 3 life, and then lose 2 more life before activating this ability, the ability causes you gain 7 life, not 4. "

Leaving me to assume anything that causes your life to decrease is loss of life

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Posted 11 June 2014 at 14:40

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@Zaklax: Yup, that's also how I interpreted that, when I posted it, earlier, but the 2 rules I posted today, straight from the rule book are even clearer, in my opinion, and don't leave much to be assumed. I really think this works, and will keep thinking so until a judge rules otherwise...

~~~ EDITED OUT, after Jessie's comment, idea was too good to be true. ~~~

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Posted 11 June 2014 at 15:21

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I agree with you Panik8. Pretty nasty combo. What I meant above is that if you pay life Children of Korlis still works, it fixes any drop in total life.

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Posted 11 June 2014 at 15:28

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Does not work, Panik8
You would need 19 mana for Bond of Agony.

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Posted 11 June 2014 at 15:30

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Doh! I misread Bond of Agony... :( Thanks!

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Posted 11 June 2014 at 15:33

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Actually it does, variable X in bond of agony is the amount of life you pay to cast it. So it costs 1 mana and X life.

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Posted 11 June 2014 at 15:37

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Nope, Jessie's right. According to rulings...

"2013-04-15 You must pay both X life and {X}{B}. For example, if you want each other player to lose 2 life when Bond of Agony resolves, you must pay {2}{B} and 2 life."

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Posted 11 June 2014 at 15:52

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Just looked at the card. would be great with Liliana from M14. about the only use for either of those 2....

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Posted 11 June 2014 at 15:53

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Well, time to make a high tide deck.

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Posted 11 June 2014 at 16:01

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High tide, huh? Consider Palinchron. It is an infinite mana loop. Then Stroke of Genius them for all their cards.

Fun stuff.

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Posted 11 June 2014 at 17:20

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And to Panik8. I don't think it was your fault, man! I mean, you read the card right. Magic the Gathering should of put "You must pay both X life and {X}{B}" on the card.

I guess Magic the Gathering thinks we are all magical and just know unspoken rules.

Not faulting you at all.

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Posted 11 June 2014 at 17:24

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The comprehensive rulebook and multiple rulings on questionable cards (like Eye of the Storm and Isocron Scepter) tend to make me believe that Wizards is fine with being real specific.

Secondly, we know that damage causes loss of life. Where is it written that paying life does not cause loss of life. It's perfectly logical to assume it does. However, since paying life is part of the cost of a spell, it can't be prevented.

For a parallel example, take sacrifice and destroy. Both send a creature to the graveyard, and therefore trigger all related effects. However, sacrifice can't be prevented by indestructible or regenerate.

In conclusion, paying life is only different from damage in that it can't be prevented by damage prevention spells/abilities, simply because you are not taking damage.

On s different tack, it seems obvious to me that if your life total decreases for any reason, you have lost that much life. You have X less life than before. If paying life did not cause you to lose life, would you not lose any life when using Souleater's ability? That's just silly.

In conclusion, if one's life total decreases, one has lost life, just like saying that when a creature dies it is in the graveyard. It's that simple. I think we are thinking about this too deeply.

Honestly, the complicated parts of magic have to be resolving spells on the stack, combat, targeting, and situations invoking the can/can't rule (when in doubt, can't wins).

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Posted 11 June 2014 at 18:28

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I actually disagree, I completely misread it, so it's mostly my fault. I just wanted to reproduce my Channel deck in Modern format so bad... :)

I mean, top-right corner always indicates mana-cost, and no where on the card does it imply that {X} can be paid with life. In fact, it clearly states that player must pay life as an additional cost.

Compare it with Toxic Deluge, for example (the only other Modern "as an additional cost, pay X life" example I could find, actually), its mana cost is {2}{B}.

Then again, I agree with the part where at this point in time, we (or Wizards) can't expect everyone to know how to play every card from every era, especially with similar rules or cards being worded differently, and so many synergies that often seem counter-intuitive, and sometimes even completely paradoxal, yet legal (or not).

That's what I love about MTG, too. It's a game of logic, where most (reasonable) players will be able to argue, discuss and even negotiate the rules, in case of a disagreement, and without a judge sitting by to resolve it "officially".

Great exchanging with you!

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Posted 11 June 2014 at 18:35

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@HokeyPokey I do mtg online and agrree. You can use Children to gain back the paid life, but you cannot prevent it

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Posted 11 June 2014 at 18:54

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I just can't comprehend how people don't get it. If you and your opponent disagree, flip a freaking coin! Only reserved for unreasonable, stubborn opponents that refuse to compromise (it's casual play, not a standard tournament for pete's sake) ... and if you are forced to play with someone like that, to quote the great revised edition pocket players guide:

Richard Garfield: "This is silly - only incredibly stupid and terminally anal people could POSSIBLY misinterpret this card."

Jim Lin: "Yes, maybe we HAVE been thinking about this too long. If you're playing with that kind of person, you should find some new friends."

That's the voice of reason, straight from the game developers themselves. Their commentary is the only reason I keep this book around. Revised rules are so ludicrously out of date that you could count the number of named creature abilities on one hand.

Not to csll anyone stupid and anal - remember these poor guys had to WRITE the comprehensive rules. Yikes.

@Panik8 I agree that an X denoting pay life is completely conter-intuitive. The strive mechanic makes more sense - maybe wizards could come up with a name/better explanation for variable overload spells. Oh well - however, Phyrexian mana, affinity, or miracle are awesome - brilliant, simple, and easy to understand.

Great exchanging with you!

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Posted 11 June 2014 at 19:18

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I've been playing since Ravnica city of guilds and I only did casual at first. I then met someone whom attempted to get me into standard (this was during the avacyn block) and I realized I was doing A LOT wrong. So I can see where it's hard to understand certain aspects and rulings of certain things. Though, in this case, even I agree with the assumption that this combo would work. I mean it's all pretty straight forward, if you're life total goes down for any reason then you've obviously lost life. Just like if for whatever reason you're life total increases, then you've gained life. There's no gray areas there really. On a side now, Meddling Mage's rulings/wording has always bothered me. The wording suggests that the effect should be permanent, but the rulings say otherwise and that's always bothered me..

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Posted 11 June 2014 at 20:19

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I've never played with or against meddling mage, but i figured as long as its alive it should be in affect. its like hypnotic specter. when he dies you cannot play the cards exiled with him, even though the card does not state that. that will always bug me

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Posted 11 June 2014 at 20:53

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That was supposed to say "On a side note," not "now," but yeah as long as meddling mage is on the field it's ability is in affect, but that's what bothers me cause the wording on the card doesn't specify. The rulings do, but the card doesn't. I mean I guess it'd be safe to assume that the effect would go away with meddling mage, but I'd just prefer it if they'd specify more to avoid technicalities.

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Posted 11 June 2014 at 22:24

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Oops I meant night veil specter anyways

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Posted 11 June 2014 at 23:06

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Yeah, specify on cards like eye of the storm (that it's own copies can't activate it) so the whole copy mechanic isn't baffling even to experienced players in some circumstances.

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Posted 12 June 2014 at 03:16

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Apostle's Blessing would be best. I don't like Enlightened Tutor, since you lose a card by using it, and you will have a hard time keeping up card advantage anyway.

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Posted 11 June 2014 at 18:41

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I agree about Apostle's Blessing, but I don't get your comment on Enlightened Tutor.

You "lose" a card, but gain so much reliability/consistency. Consider this deck pretty much relies on a single card to win (Immolating Souleater). You want to make sure you draw that card in your opening hand, without having to mulligan down to 3 cards... That said, I'd also take the Tutor out, but only for the sake of making this deck Modern-legal, but I already mentioned that. :)

Ritual of Restoration, Rebuff the Wicked, Intervention Pact and Angel's Grace also look like they'd be very good in this deck.

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Posted 11 June 2014 at 19:18

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Nice modern compatible deck search .... agreed.

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Posted 11 June 2014 at 20:37

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I would recommend using faithless looting rather than academy raider and mad prophet since it lets you filter for your target starting turn 1. Likewise, survival cache is a divination over two turns that nets you 4 life to give to the hound/dragon. Reforge the soul/shattered perception also help you dig towards your goal.

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Posted 13 June 2014 at 04:28

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i like your deck

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Posted 13 June 2014 at 09:37

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Hey you guys should look at my decks.. Don't have a lot of views and i want to see opinions!

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Posted 13 June 2014 at 15:40

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So, offer advice to other people.

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Posted 13 June 2014 at 16:00

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I am!
I was never on this but now I'm on it about every day to look cool decks...
I have been looking into a devour deck

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Posted 13 June 2014 at 16:07

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Mycoloth. Vorel of the Hull Clade. Primal Vigor. Master Biomancer. That is all.

I am happy to take a look and share the little I know. I'm pretty good, but for real amazing advice there are far better than I. I am good at finding specific cards on gatherer.

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Posted 13 June 2014 at 16:26

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I'm making a black/red/green devour...
But really want ideas for my green deck i have

I have all of those cards and I'm always wanting to make it better hopefully without spending big bucks....
For mono green big creature deck i know you could have vigor,elvish piper, primeval Titan... But those are expensive

Thts why i want people to look at my green. I will say it is a good deck.. I have a nice group of friends and we will play emperor and i have never lost being the emperor.. Great late game deck

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Posted 13 June 2014 at 16:54

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"I am happy to take a look and share the little I know. I'm pretty good, but for real amazing advice there are far better than I. I am good at finding specific cards on gatherer."

That is me too, KnightoftheHokeyPokey.

Decent deck builder.
Decent player.
Decent with understanding rules.
But really good at suggesting cards (if I understand the deck).

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Posted 16 June 2014 at 00:13

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Hey, nice deck! ^-^ Thank you, you've inspired the idea that finishes off the WB casual / multiplayer "extort" (tax-ish) deck I've left sitting, half complete. Might be reason enough to convince my wife to let me pick up two Athreos :D

Check it out, if you'd like: http://www.mtgvault.com/savajcabbaj/decks/children-of-athreos/

I'm missing some of the fun combo stuff that comes with red. The whole draw a card, discard a card works really well with Whiteclay, and I reaaaally like that! The only thing I can recommend from my deck that might improve yours, are the Springleaf Drums or Paradise Mantle's to tap down Whiteclay and make the activation cost cheaper. Otherwise, what are you doing to tap down Whiteclay besides attacking? Does that work out because of the abundance of double strike / protection?

Cheers!

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Posted 13 June 2014 at 16:10

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I will definitely take a look at your deck.

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Posted 13 June 2014 at 17:08

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Well c_smith, you have one of the more popular decks on the site right now. You did an awesome job with this combo, its rare to see good, original budget decks that work. only thing i would change is -3 enilghtend tutor, + 3 faithless looting, get some card draw in and make it modern legal

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Posted 13 June 2014 at 19:55

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Thanks, I have to admit that pumping all of the life into the Souleater wasn't my idea but everything else is completely original. I have made other decks before but nothing ever came of them so I'm quite chuffed with this.

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Posted 13 June 2014 at 22:39

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I do have to say the cards are cheap to... I see card combos tht are expensive
Like $10 per card which is dumb... But this is just cheap as can be.. Like i actually have those cards! Lol

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Posted 14 June 2014 at 02:40

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Yes its not bad at all, like I said good job on the build

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Posted 15 June 2014 at 00:41

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Oh and the name change is very cool

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Posted 15 June 2014 at 02:14

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I like the idea, but if someone that you're dueling has fog, or anything else that prevents all damage, then you just killed yourself by using life to boost souleater. And that's if you get all the right cards to make the combo happen.

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Posted 13 June 2014 at 23:47

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True dat, but all decks have a weakness. This deck would similarly lose if I nailed Mr. Immolating with a Lightning Bolt.

Secondly, with all the deck search, it's highly probable that Immolating Souleater and company (a protection spell) will be or might be in hand after a few mulligans.

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Posted 14 June 2014 at 01:55

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I do have a fog/mill deckX) poop on this deck haha
24 fogs 20 mill 18 land lol

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Posted 14 June 2014 at 02:38

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That's just plain evil!

Also, your villain can make dramatic entrances thanks to the fog!

What's it's name? Fog of War?

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Posted 14 June 2014 at 04:03

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I could put the fog/mill deck on here! I wont be home until tomorrow around like night time buuut
I will post it and u can see it
And tht sounds like an awesome name!
And I'm actually thinking about going to a modern Wednesday tournament and using tht deck

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Posted 14 June 2014 at 04:09

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I don't think 24 fogs would be legal but u could use isochron scepter and more versions of fog

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Posted 14 June 2014 at 04:17

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That's what the Children of Korlis is for. If things don't go so well then you just reset your life back to 20 and try again. There's a few comments at the top regarding the combo.

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Posted 14 June 2014 at 04:40

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No there is cards like tht.. I have 4 fogs, 4 constant Mist, respite

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Posted 14 June 2014 at 04:44

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yep I love the children of korlis I was putting together a casual deck with the children,channel, and fireball
http://www.mtgvault.com/vaan104/decks/channel-death/ should piss off a few friends lol

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Posted 14 June 2014 at 04:45

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And there is more but not 24 fogs? Maybe i should of said prevent combat damage

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Posted 14 June 2014 at 04:45

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nice u could still drop some of the prevent spells if u ran isochron scepter

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Posted 14 June 2014 at 04:49

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Yeah tht would be cool! But i dont want to spend money.. I spent like a couple of bucks for the entire deck and i had half the mill cards lol... I made it and my friend made same kind with some creatures and we 2 headed giant other friends and win lol.. But to just think about it i feel like its a good 1v1 deck
I mean prevent all damage... (Stall) then mill them lol

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Posted 14 June 2014 at 05:40

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Great deck and not too expensive! My suggestion would be to use Wild Guess or Faithless Looting for card draw since there's no guarantee the Raider will hit and it's slightly faster than Mad Prophet (2 cards versus 1). Great job man!

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Posted 14 June 2014 at 06:09

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http://www.mtgvault.com/spudshaver/decks/mono-black-turn-1or3-win-13/

I still can't help but wonder feel if spudshaver and c smith 1989's deck can't be combined. Think I may look it over.

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Posted 15 June 2014 at 03:00

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You mean something like this?
http://www.mtgvault.com/panik8/decks/immolating-wall-of-blood/

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Posted 15 June 2014 at 16:55

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It does look viable. Interesting take on it.

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Posted 15 June 2014 at 17:57

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Have you thought about including Fling? I could be good as a way to get a quick finish, just pumping up either Moltensteel or Souleater and then just launching them if you can't get double strike/protection in your hand.

It's a really cool deck though, so nice job!

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Posted 15 June 2014 at 21:17

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I already suggested it, friend!

"A red/ black version of this deck shows much promise.:
1) Tainted Strike comes to mind. Pay 6 life to make Souleater 4/4 then play Tainted Well and Assault Strobe. 3rd turn Infect win.
2) Wall of Blood/Fling. Cast Wall of Blood, then sack life and then Fling him."

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Posted 15 June 2014 at 21:28

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You mean ... Finish Him!

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Posted 22 June 2014 at 23:25

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You could try swapping Enlightened Tutor with Boros Charm for the added Double Strike
It also works for the 4 damage and Indestructability

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Posted 15 June 2014 at 23:35

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that would be a good addition

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Posted 16 June 2014 at 21:07

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Try out rhox faithmender, it can double the effect of children of korlis.

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Posted 16 June 2014 at 21:07

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Over what though? On turn 4 the game should be over. If it isn't then turn 4 should be spent drawing cards, or dropping the card he needs to win, like a dragon or souleater.
Faithmender is a decent card, but does it have a place here?

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Posted 16 June 2014 at 21:32

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Im thinking in the mindset that you wont always win on turn 3, so this is a back up plan

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Posted 16 June 2014 at 21:34

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Question still stands on what to drop for a 4 mana creature.

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Posted 16 June 2014 at 21:39

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over enlightened tutor to make it moodern legal?

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Posted 16 June 2014 at 21:41

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ini think enlightened tutor needs to go either way, this would get spanked in legacy. but in modern this wouldnt be to bad. faithless looting might be good, cheap card draw

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Posted 16 June 2014 at 21:43

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Why? Against any competitive modern or legacy deck if you haven't won on turn 3 with this deck odds are good that you're going to lose.

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Posted 16 June 2014 at 21:44

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Exactly my point if you need to use tutor to get the souleater you probably lost in legact. not always in modern

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Posted 16 June 2014 at 22:22

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Hey +1'ed you, im always down for constructive discussion

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Posted 16 June 2014 at 22:26

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Not so much, Tutor is turn 1. Souleater is turn 2. So if you have it in your hand, cool, but tutor is an enabler that greatly increases the odds you're going to drop it on turn two. If they're going to force of will your tutor, then they'll force of will your Souleater if you don't play tutor.
In modern you'll see your fair share of counterspells and removal. Counters and removal is in every format. Making it modern legal honestly won't make winning with this deck any easier.

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Posted 17 June 2014 at 00:05

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I'm just thinking with dredge, grislebrand, dark depths, there's a lot mor chance of them having a huge turn 2 creature in legacy. I play both, and legacy is a lot stronger and faster than modern

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Posted 17 June 2014 at 01:11

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To be fair, a turn two Dark Depths is basically the god hand and/or top deck. Dredge is just a strong deck, to be competitive against dredge he could easily sideboard Tormod's Crypt or Grafdigger's Cage. Re-animator is also answered with Crypt/Cage. You're also talking about money decks, and to be completely fair, money decks will always be hard to beat on a budget. I mean, a turn one Griselbrand is still hard to deal with even if your playing a legacy competitive deck.
I mean, this deck will crush, I mean crush Sneak and Show if they don't have a force of will in hand.

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Posted 17 June 2014 at 01:18

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That is why, by far, my favorite decks/cards are blue bounce. And that is why Mtg does not make really amazing bounce cards like they did in the past.

Bounce absolutely destroys combos/designed decks. For sure, for sure.

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Posted 17 June 2014 at 01:25

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I will cede that couch. think this is was competitive as budget can get modern/legacy. Some creative thing pull through in the budget category. Like the turn two infect decks-
http://www.mtgvault.com/zaklax13/decks/infected-fun/

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Posted 17 June 2014 at 01:26

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Oh I know, I've played with Infect and against it. I've played against most Tier one legacy decks, they're fun for sure. Currently I'm running the Painter-Stone combo. Elves or Affinity are my go-to decks though.

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Posted 17 June 2014 at 01:31

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I'm a burn guy for sure, but I just traded off every non-red fetch land I had to get the rest of my dark depths deck

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Posted 17 June 2014 at 01:36

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I'm unsure how to feel about that. Dark Depths is good, but, trading fetch lands.
I like to play with everything, so needing fetches of every combination is a thing for me.

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Posted 17 June 2014 at 01:51

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The only ones I ever seem to use are arid mesa and scalding tarn. But I received 2 dark depths, 3 Liliana, 3 obliterator, and 1 dark confidant

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Posted 17 June 2014 at 03:39

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As a blue player, I object to Tolarian Academy being banned in legacy.

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Posted 22 June 2014 at 23:34

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try using spitemare, when it's dealt damage, target player or creature takes the same amout of damage

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Posted 17 June 2014 at 09:57

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Love the suggestions guys so thanks. It's always good to get other people's take on things. I don't play tournaments or FNM so the deck is purely for casual play with friends.

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Posted 17 June 2014 at 13:25

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i like some of the little changes you made. i still wanna put some form of this together

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Posted 19 June 2014 at 14:43

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Apez has deleted this comment.

Posted 17 June 2014 at 17:25

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Check out my goblin deck for modern.
http://www.mtgvault.com/carlcon1311/decks/bbbboros-goblins-for-modern/

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Posted 19 June 2014 at 10:38

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I saw your Boros deck, and it's really good. Could you offer some advice on my Boros? It's called "Boros Legion, Attack!!" Please help me out *begging face*

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Posted 23 June 2014 at 16:22

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Nope, i can't offer advice to you on Boros.
But guess what kicks Boros Butt?

A 3/6 Teenage Mutant Ninja Turtle.

1st. Master Biomancer (turns creatures into mutants when they come into play)
2nd. Horned Turtle (now a mutated turtle)
3rd. Sakashima's Student (clones the mutant turtle and turns him into a Ninja).

Probably stronger than even Storm Crow!

Check it out:
http://www.mtgvault.com/jessie/decks/teenage-mutant-ninja-turtles/

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Posted 25 June 2014 at 03:07

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Lol did you make that just to get back at the scammers? I'm impressed

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Posted 25 June 2014 at 03:51

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Nope, that was me scamming without trying to look like I was :)

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Posted 25 June 2014 at 04:16

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I love this combo and am thinking about ordering the deck to vs my friends. I recently pulled Iroas, God of Victory in a Nyx booster, do you think it would work in this deck? and if so what should i take out?

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Posted 01 July 2014 at 12:44

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i guess it would work as a mid-late game tactic but the actual point of this deck is to win in the first 3 turns. as for replacing cards i could not say, it would be your decision really with how you would like to take the deck. :)

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Posted 03 July 2014 at 10:44

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Yeah i think you're right, there's nothing that i want to lose from this combo and i'm finding it extremely hard to pin point a card myself. I think i'll keep him for a more suited deck, thanks for the advice!

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Posted 03 July 2014 at 10:57

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i think if you were going to change any cards it would be academy raider or mad prophet as they aren't essential to the deck. i hope it works out for you.

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Posted 03 July 2014 at 16:06

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My wife's first deck!
White protection deck.

She has spanked my but now, in several games.
Mind you, when you look at the deck:
SHE HAS BEEN PLAYING MAGIC FOR LESS THAN 1 WEEK.
SHE MADE THIS ENTIRE DECK WITH CARDS WE HAVE.
SHE MADE THIS DECK WITH NO ADVICE FROM ME, AT ALL.

Given all of those facts, she did a freaking awesome job!!!

HELP SUPPORT HER!

http://www.mtgvault.com/nikkiphoenixrising/decks/chastity-belt/

Here is her deck! Comments, advice, and likes are welcomed!

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Posted 04 July 2014 at 16:55

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With abilities like that, your wife will go places

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Posted 05 July 2014 at 10:41

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Nice to see the deck go over 100 likes. It stayed at 98 forever!
Congrats!

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Posted 11 July 2014 at 03:48

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What about Boros Charm for Double Cleave? I like it for the versatility...

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Posted 11 July 2014 at 08:26

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Someone else posted the same thing actually. I do like the different effects of Boros Charm but I prefer the mana cost flexibility of Double Cleave as you aren't guaranteed to get the right mana every game for Boros.

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Posted 11 July 2014 at 14:35

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So, anyone know how to register for the forum?
They keep asking what color an Island is, to be able to sign up for the forum
I state it is "colorless" and they say it is wrong.

Down vote me if you want, dorks :)

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Posted 14 July 2014 at 04:17

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Lol that's funny, well at least you know the rules

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Posted 14 July 2014 at 05:06

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To date: to the question, "What colour is an Island?"
I have tried:
1) colorless
2) colourless
3) blue
4) Blue

Kinda running out of options.

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Posted 14 July 2014 at 05:23

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Umm ... it's colorless. That's why I can't take Pentarch Paladin and decimate an opponent's land base. Usually. Unless a painter's servant is on the field.

Hmm ... how 'bout "uncolored". :)

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Posted 14 July 2014 at 06:01

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Good idea, much better as a modern deck, literally twice as good. PENIS

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Posted 06 August 2014 at 02:00

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