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Here is a quick deck (can be quick). It has potential of 3rd turn win, altho less likely. Hope you like! Any suggestions?Haven't done extensive testingSo far it seems pretty stableAlso a deck not meant to boost the slivers, which is kind of unusual. It is bassed on an all out attack
Main combo: Concordant Crossroads + Intruder Alarm + Gemhide SliverOnce the main combo hits the field, if possible cast Glimpse of Nature and draw as you play Slivers for free. Hibernation Sliver allows you to continue using Glimpse of Nature if your hand runs dry of Slivers.Sliver Queen pulls a great combo without Glimpse of Nature, Unlimited tokens that are ready to attack that same turn.Having similar cards increases chance of pulling combos:Gemhide Sliver / Manaweft Sliver = 8 cardsConcordant cross roads / Heart Sliver = 8 cardsHoming Sliver / Mystical Tutor for search powerPossible Turn 3: (depending on draw)T1. Forest > Concordant CrossroadsT2. Forest > Gemhide SliverT3. Sliver Hive > Intruder Alarm > Galerider Sliver > another sliver > Glimpse of Nature
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I see and thinking more about this, it is an interesting DIFFERENT style of Sliver play. I do like giving them the boost so when an all out attack happens, there is no doubt a definite win. Here is a link to my quickly made sliver deck: http://www.mtgvault.com/cagerat07/decks/quickly-made-slivers/
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I tried adding in some boosting slivers, but the work space is so minimal. Over all the testing that I have done I'm more than confident they are unneeded, enough slivers come out for an alpha strike and reassurance with Leeching Sliver it's game. Of coarse it wont always be the case. Outside of the 1 game that drew bad haven't had a game last more than 5 turns. Got the idea while working on improving me Sliver deck. Took a look at your slivers. It definitely seems like more of a beat down deckThanks for looking at mine
Sliver Hive might be a consideration
Yea but that Sliver Queen would be a nice addition to my deck. I do prefer beatdowns A LOT. If you check my Angel Decks then you would see that
Sliver Legion
All slivers get +1/+1 for each sliver in play
you don't need mystical tutor and glimpse of nature drop them both add 4 harmonize, 2 coat of arms, and 2 cavern of souls
you don't really understand the point of the deck. it's a potential 3rd turn sliver deck, which would be lost without the glimpse of nature's. that would slow the deck immensely and change the theme intended for the deck