Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Unexpected Results gives you a Craterhoof Behemoth for the win!
Turn 3 Unexpected Results Craterhoof Behemoth:(T1) Arbor Elf -> (T2) 2x Cloudfinraptor + Young Wolf -> (T3) Unexpected ResultsAttack for 30 damage (the Arbor Elf is tapped)!Turn 4 ramped Craterhoof Behemoth (no need for that many elves, you only need 3):(T1) Arbor Elf -> (T2) Raptor + 2x Arbor Elf-> (T3) 2x Young Wolf/Arbor Elf + Elvish Archdruid -> (T4) BehemothAttack for lethal damage!
This deck has been viewed 1,236 times.
Completely revamped the deck, now it is a 2 colored simic/elf deck with the chance of a turn 3 win!
Permalink
except you have to hit craterhoof every game to winmaster biomancer is okay but doesn't help when you've mostly played your hand out, I would cut gyre sage and add thragtusk. Cloudfin raptor and young wolf are both only okay but don't do a lot on their own they could be dropped.you could then add more unexpected results targets
Thankes, edited the deck a bit.