Unblockable Aggression

by Cruncher on 24 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)

Instants (6)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just ignore your opponents defenses.
Wins as early as turn 4!

How to Play

Main Deck:
-Most creatures can't be blocked by 1 creature
-Aggressive creatures outrace your opponent in damage
-Huge finishers as well as annoying early creatures make you strong throughout the whole match
Sideboard:
-Volcanic Strength wins you games
-Burn to get rid of nasty creatures on their side
-Reckoner as "burn"
-Artifact removal

Deck Tags

  • Standard
  • Tournament
  • Red
  • Budget
  • RDW

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 2,739 times.

Mana Curve

Mana Symbol Occurrence

000500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Unblockable Aggression

So Nightbird's Clutches over Firefist? Cool. WoW, i didn't know about the blademaster... nice deck.

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Posted 24 March 2013 at 18:06

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Firefist was in but in case your opponent has removal he is just a 2/1, even so I replaced him with Ash Zealot, a much stronger card imo :)

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Posted 24 March 2013 at 19:15

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This would destroy my shades deck lol

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Posted 25 March 2013 at 01:01

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Nah if you had mountains you would get destroyed, this way you only die *somewhat* fast :D
But actually I think your deck is quite nice against this, Blind Obedience is painful and Extort slows me down a bit.

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Posted 25 March 2013 at 01:39

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Would you find Curse Of Stalked prey useful in this deck?

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Posted 27 March 2013 at 16:49

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I'm not too sure about that, although it's a really good card. Madcap Skills instantly gives one of my creatures +3 and makes them harder to block, while this will only buff the damage for the following turn by 1.
However the bast case would be to not play any of the enchantments or sorceries but instead more creatures each turn.

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Posted 27 March 2013 at 16:57

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i like this, im a major red duelist so this is right up my ally. u know the best part? ITS NOT OVER PRICED DUE TO DUEL LANDS!!!!XDXDXDXDXD lol had to say it. it pretty much is a RDW kinda deck. again i like it, seems pretty aggressive.

http://cardgametalk.wordpress.com/

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Posted 27 March 2013 at 17:08

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Yeah those dual lands are just there to skyrocket every deck price. If I don't include them in my decks they are MUCH cheaper, but other people seem confused by the lack of the lands. If I put them in budget players think the deck costs too much, which isn't true for a lot of the decks (especially 3 color decks with a total of 24 dual lands lol).

Post 100!

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Posted 27 March 2013 at 17:11

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pretty much.. i play for fun be nice to go to a tourny but daaaaaaaaaaaaaaaaaamn i would get killed simply cause i dont have those big expensive cards. if i were able to go, id probly just watch lol.

haha well congrats on comment 100!

http://cardgametalk.wordpress.com/

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Posted 27 March 2013 at 17:41

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I would definitely replace those giants by Hell Riders and the Imps for Zelatous Conscripts. Hell Rider bypasses enemies defenses as direct damage and has haste, really valuable in a red deck; and the Conscripts have haste and let you clean the defending creature and attack with it. Also de Loyalist is easily killed.
Finally I am not a bug fan of Mugging, as I prefer the spears for 1 more mana. Although they fit into theme of your deck.

BEsides that, nice deck man.

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Posted 28 March 2013 at 05:12

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Good idea with the Hell Riders, but the Imps are more of an emergency play. If nothing works, a 7/6 flying trample should get through their defenses.
Yeah Mugging is in for flavor, the spears are in the sideboard so you can switch them out if you like them more.

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Posted 28 March 2013 at 11:32

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