Maximum Discard

by Cruncher on 07 May 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Standard
  • Control
  • Discard

Deck at a Glance

Social Stats

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Like

This deck has been viewed 926 times.

Mana Curve

Mana Symbol Occurrence

02531130

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Maximum Discard

what's the point of toil and trouble if you're making them discard everything?

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Posted 08 May 2013 at 15:22

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Nice Mil could use work though try mindskulpt... it would work better

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Posted 08 May 2013 at 15:26

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no real center otherwise decent enough

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Posted 08 May 2013 at 15:27

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Toil & Trouble works with Notion Thief and Whispering Madness.

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Posted 08 May 2013 at 15:39

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The main problem I have encountered while playing discard is the issue of my opponents having an empty hand. While you seem to be going for a standard vib with this(in which case you do not get the fun of Megrim or Liliana's Caress), your Sire of Insanity would make it so that neither you nor your opponent gets to keep their hands.

That being said, using Toil makes it so that your oppenents recieve cards in addition to having one turn to use them. However, there are other cards that can achieve the same reuslt. Sign in Blood does the exact same as Toil, but costs one less, Harrowing Journey might be a streach, as it costs five, but adds an additional card and loses an additional life for that card.

While all these are well and good, the one hole in this plan is that you give your opponent a chance to use these cards because you can only cast these on your turn. Since you already have red in your plan, it would not be out of the question to add Hypersonic dragon to the mix, not only as a flying blocker and an additional source of damage himself, but it will allow you to flash cast your pain draw cards at your opponent's end step when the Sire's ability activates(you can do it in response), or you can do it after the Sire in order to set cards up for a Reap Intellect.

Overall, in order to add these cards, you would have to remove other cards to keep the dreded 60 card maximum(because apparently having an extra three cards needs to be slimmed down). Here are my recommendations:

Turn//Burn: Not very effective removal even if this were burn, because at most you are paying 5 to destroy one creature. Recommended removal of all 3.

Dreadbore: While removal is not to nessissary for this deck, it can be useful. Recommended removal of only one.

Reap Intelect: If the Sire is doing it's job, there will not be much to try to extract. Recommended removal of only one.

Far//Away: See Turn//Burn. Recommended removal of 2.

Mizzium/Cyclonic: See Dreadbore. Recommended removal of 1.

Hope this helps, good luck!

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Posted 08 May 2013 at 16:00

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Thanks for your thoughts gaston!
Toil is meant to be used either as a Sign in Blood for me or with Notion Thief (opponent loses 2 life but I get to draw the cards) or fused. I chose it above Sign in Blood because Trouble works with Whispering Madness.
I have a similiar deck "Discard your Soul" in which I use Tamiyo's Ultimate to prevent Sire of Insanity's ability for my side, maybe I should use her here, too, but apart from her obvious planeswalker strength she doesn't deliver much for this specific deck.

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Posted 08 May 2013 at 19:45

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