Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Pump your creatures with Wild Defiance and trample to victory!Fencing Ace trample-double strikes for the kill on turn 3 or adds flight and more damage on turn 4.
Turn 3 win: (T1) Arbor Elf -> (T2) Fencing Ace + Rancor -> (T3) 2x Giant Growth + Ghor-Clan Rampager (bloodrushed)Thanks to Wild Defiance:-Martial Glory pumps one creature for +6/+3 and one for +3/+6-Boros Charm gives double strike and +3/+3-Giant Growth gives +6/+6 for 1 mana-Selesnya Charm gives +5/+5 and trample-Aerial Maneuver gives +4/+4 and flying, first strike for only 1 manaSideboard:-Alpha Authority prevents your opponent from killing the pumped creature and makes it harder to block in case you don't have trample-Faith's Shield pumps the creature while protecting it and making it unblockable-Skullcrack prevents Fog-Oblivion Ring and Rest in Peace just keep you a bit safer
This deck has been viewed 1,692 times.
Love it. And yes, since Wild Defiance gives +3/+3 each time a creature is targeted by a(n) instant or sorcery spell, using Martial Glory would in fact give it +9/+9. Since you would be targeting twice; whether you target two creatures or target one creature two times.
Permalink
*Shudders* Yeah. I can't believe I haven't noticed it myself. I'd cut back the 2 loyalists and replace them with 2 aurelias, but thats just me.
I love Wild Defiance. I recently made a vintage/legacy unblockable deck featuring Invisible Stalker, Incursion Specialist, and Blighted Agent. I run Wild defiance and 1 drop boosts like giant growth and ground swell then double strike with assault strike or double cleave. It's a quick winner for a consistent turn 3-4 win. With wild defiance out I can play assault strike and ground swell for an unbloackable +10/+10 and double strike, ahah.
I looked up the ruling for wild defiance, and it turns out martial glory will NOT cause it to activate twice..."5/1/2012: If an instant or sorcery spell targets the same creature you control more than once, Wild Defiance will trigger only once."
Well that's a bit disappointing but it should still give +6/+3 and +3/+6 when used for 2 creatures.
Thinking about switching the Paladin (or 2 copies) out for Savagaborn Hydra, suggestions? :)