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Goin fast This is my great goblin deck that has many ways of winning on turn three. On average I would guess it wins on turn four, five or six which is still pretty fast. Perfect play example: (life means the life of the opponent) Turn 1: Mountain, Goblin Guide -attack = 18 life Turn 2: Mountain, Goblin Guide -attack with both = 14 life, Goblin Grenade on one of them = 9 life Turn 3: Mountain, Ball Lightning -attack with both = 1 life, Fireblast = -3 life Turn 1: Mountain, Goblin Lackey Turn 2: Mountain -attack = 19 life, put Goblin Chieftain, Goblin Grenade on Lackey = 14 life, Lightning Bolt = 11 life Turn 3: Mountain, Goblin Guide, Goblin Guide -attack with both and Goblin Chieftain = 2 life, Goblin Grenade = -3 life Make a overkill with Fireblast = -7 life
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The lovely goblin deck :) With 17 lands, I actually think you might loose to decks with just a little land-d. But i've seen it in action, and pretty much woops ass. Still think you might go for the fireblasts instead of the Shivan meteor, you don't need the 13 on your maniac to get the job done. they are usually below 10 hp at round 3-4 when you get the chance to the spell. And with just 17 lands you should consider yourself happy if you've got 5 lands at round 6. By then they are usually already toast.
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a quick and fun "Goblin Guide" if speed is a must look it up
think ill try it. thx dude (:
No Goblin Chieftain? +1/+1 hate for other goblins
Have considered Goblin Chieftain instead of the King and maybe its a bit better, but not that important. Most of my creatures got haste already and when I run Goblin King turn 3 or 4, the opponent is normally so damaged that the card I need most is one more "burn card" to finish it... Cos u are right, but actually I start making this deck many years ago, and what is a goblin deck with out the old school Goblin King..?!? :) thx 4 the comment
http://www.mtgvault.com/ViewDeck.aspx?DeckID=133633 check it for ideas