The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck is supposed to hit hard and to hit fast. Its goal is to mana ramp to a dragon or a trample beast with some creature removal spells to get them out of the way for my big baddies to attack. Suggestions Appreciated.
This deck has been viewed 2,529 times.
Sexual to the max. Those Hellkite Chargers can come out on turn 3 if you play your cards right. Perfect 10.
Permalink
Yeah, I really like this. Crimson's right, this would be a nasty one indeed on the right card draw. I sure as the hell wouldn't wanna' tango w/ this one, atleast not w/out one of my better decks. Terra Stomper is the salt in the wound man, 9.7 Stars boss!
your all baddies. kthx
i like it. i would get rid of nissa and chandra and put in sarkhan vol 8/10
it relies to much on a good hand and too many planeswalkers
I really disagree. No matter what he draws I think it would do pretty solid. I even did the sample hand quite a few times and found that it was fairly consistent.
I haven't brought it to any tournaments yet but it actually has not lost a game yet since I revamped it. Almost every game I get out Hellkite Charger or Terra Stomper on turn 3 or 4. I usually don't even drop my planeswalkers unless I need life (Nissa) or a creature killed (Chandra). And Garuuk either gives me more mana or I set him up to finish the game with his overrun ability.
I think it's a solid mid-late game deck, but I don't think there's quite enough ramp to be reliably fast.. 6 1 drop mana producers, 2 cultivates, 1 Oracle, and 4 Garruks. If you don't get one of those 1 drops in a starting hand, your effectively sitting on nothing till turn 3-4. Once shards rotates out I think it'll pace and curve out well enough though.
Godsire would be fun if you could pull the mana out of your deck and use a cyclix or something for the white then make a bunch of 8/8s and use Garruk to make them 11/11s with Trample :) Just a suggestion. This looks like a real fun deck though, it's got real Stompy credit :D I hope you'll Take a look at my decks, preferably my Tezzy deck :) leave comments, thanks http://www.mtgvault.com/ViewDeck.aspx?DeckID=120825
If fast mana is your game, I might consider using Koth of the Hammer instead of Chandra Nalaar. Chandra is great for damaging your opponent, but that takes a lot of time, time you could be using to get ridiculous amounts of red mana to play that hellkite charger. Also, the extra mana coud be used to ramp up your protean hydra. If you tossed in a couple of flings, this ramping could turn into massive amounts of damage.
A good mix of red and greenHere is mine:http://www.mtgvault.com/jonahmargolis/decks/elf-stampede-help-wanted/