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Modular is a great ability if you know how to use it correctly and wisely. Some spells in the deck may seem as if you don't really need them but you will need them to keep your creatures alive. They're what this deck is centered around. This deck is also a rather late game deck.
Combos:1) Get a good number of Arcbound out and then play Divine Reckoning to not only rid most of your opponents creatures but also force all +1/+1 counters onto one creature (preferably arcbound fiend) and then use Ritual Restoration to bring the important ones back.2) Constantly charge Arcbound Fiend by swinging with Slith and then using Fiend's ability next turn (but of course, you don't want anything destroying Slith)3) This one is for revival, get some counters on Reclaimer and then revive the Arcbound you need.
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