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I just SO want to play a burn deck in this standard meta but we all know that it is somewhat difficult due to all these control decks.
Just burn the **** out of your opponent. ;)
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I'd love some advice on how I can make this deck... better? Just stay to the theme and colors.
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Firstly, a full playset of both Fiery impulse and Wild Slash is redundant, I'd run a full set of one and maybe, MAYBE, 2 of the other. Mindswipe can be replaced imo, a few Disdainful Stroke's or Psychic Rebuttal. Also, if money is not a limitation, Jayce, Vrin's Prodigy would be better for this deck than Swiftspear. Rolling Thunder is a better version of Ravaging Blaze and should definitely be treated as a win condition. Drop Master the Way, I think it's just too expensive for this curve. Radiant Flame's should be in this, even if it's just a one of, you have no solid way to wipe a flooded board. Outpost Siege seems like a mana sink if you have Abbot on the field. And lastly, fetch lands! These are super important if you want to play Standard, deck fixing can win games. TLDR: I'd consider splashing a third color, and another win con, be it Ugin, Sarkhan or Ulamog, you need something to give this deck that last bit of OOMF!!Plus one from me friend. :D
Someone at my store playing this kind of deck played the storage land in this deck as a two of. Its a house when you play mind swipe.
@FadedHerbivoreIs this better? I'm still bad with lands. And yes, I try to stay as budget as possible.Thank you very much for all those advice, though. :)
Looks solid to me, I'd consider Silumgar, The Drifting Deathwing and Dragonlord silumgar in the sideboard, huge bombs imo, you could do one of either though. Also consider in the sideboard Ultimate Price and the red burn card that targets a white or blue creature. They stomp Seige Rhino's and nasty 4 health and under creatures. As far as duress goes, I personally would run maybe 2 and 2 transgress the mind, or 3 transgress the mind. It's such a solid card. I'll let you know if I think of anything else! Good work!
Also, I forgot to mention standard decks typically run 24-26 lands, you can try squeezing just 23 but missing land drops is the worst and after a few test hands the mana pool felt a bit clunky.
Aye, the test draw on this site doesn't work, all test drawings I've done, even with official decks just to test it, have been clunky.
Yeah i run into that problem myself, I've been diving into 4 colors lately and it's hard to gauge how close i am to dialing it in on my mana pool with these draws.
Oh yeah, and can you let me know what you think about this? I'm very seriously considering buying it next payday.http://www.mtgvault.com/fadedherbivore/decks/jund-dragons/
Well, I don't have a really good view on todays standard meta, but I can tell that this deck looks decent enough for someone to hate meeting it. You could also build a land hate deck, it is hilarious, I've actually seen one this standard and I laughed quite a bit! Plus, it's super cheap! :P :D XD