Whirza Simplified

by CrazyRaisins on 27 January 2022

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

The idea is a midrange combo deck. It's simple, get Urza out with Thopter Foundry and Sword of the Meek. Activate Urza's mana ability with Sword, activate thopter foundry with that mana, sacrifice the sword to thopter foundry's ability. You net a 1/1 artifact thopter (untapped, so you can activate Urza's ability) and 1 life, you get the sword back to repeat the process. Essentially you make infinite mana, infinite thopters, and infinite life. Then you will activate Urza's 5 cost ability until you hit Emrakul (the way ruling works, you technically cast Emrakul from exile making it's extra turn effect happen) on your next turn swing with the flying thopters led by mama Emmy, BOOM. You win. Game over. The rest of the deck is built to support this game plan.

How to Play

Hello! If you're viewing my decks, I am just compiling a list of modern decks that I play in paper format.

For this deck I will explain each card not in the brief description above.

Emry - I chose this card for its amazing graveyard recurrence. Not only does this allow you to dig 4 cards deeper to get to your combo, it allows you to grind through counters and artifact destruction. Plus I frequently cast Emry on turn 2 with the mana cost being greatly reduced by artifacts.

Esper Sentinel - this card is basically a rhystic study (commander and vintage staple) on a body for 1 mana. Tax your opponents and gain major card advantage. I ahve found that if an opponent doesn't answer this guy almost immediately, I gain too much value for them to keep up.

Metallic rebuke - why run this over counterspell? it's because more time than not, it is a mana leak for 1 mana because of improvise. Your opponent may suspect you are playing counters but not when you only leave 1 mana open and have a bunch of artifacts.

Whir of Invention - this allows me to tutor 2 out of the 3 combo pieces I need to win the game at instant speed! It will also come in handy in finding answer pieces to my opponent's game plan in game 2 or 3. Essentially 4 additional copies of all the artifacts in my library.

Aether Spellbomb - this card was a lot of cool tech. This allows you to tempo your opponents creatures or fade a removal spell for yours, as you will need your Emry or Urza to stick around. It also allows you to recur from the graveyard with Emry for a very cheap price. It's kind of your little swiss army knife in your deck, need to get a creature off the board? Great! Need to draw a card? Great! You can also just let it sit around on the board menacing your opponents.

Ichor Wellspring - many people wonder why I am running this instead of anything else, and a large part of that is due to Emry's graveyard recurrence and improvise count. It is our version of Mishra's bauble to cycle through our deck to find our combo pieces. If you have thopter foundry out, it also is another artifact to sacrifice to it. What's better than drawing a card, gaining a life and getting a little 1/1 flyer for 1 mana?

Portable Hole - an artifact that kills permanents for 1 mana that are 2 mana or less in a format filled with them and also helps pay for improvise cards? Say less and take my money!

Academy Ruins - in case our opponent has insane amounts of removal and counters, this helps us to recur those artifact spells from our graveyard.

Sideboard
Dispatch - turns into a better path to exile if you have 3 artifacts out on the battlefield. I bring this in if I need more removal.

Hurkyl's recall - this is for artifact hate that doesn't affect our artifacts.

Spell Pierce - this is for those more control type matchups where portable hole or aether spellbomb isn't as good, I will swap out these for those most of the time.

Ensnaring Bridge - just a 1 of to "whir" out if facing a creature heavy opponent.

Pithing Needle - also another "whir" target that allows me to have specific card hate.

Relic of Progenitus - another "whir" target that is graveyard hate

Shadowspear - it is really good against burn and bogles, thats about it.

Altar of the brood - lets supposed that Emrakul is somehow not good enough to win us the game, this is a fourth piece to the infinite combo. This will allow us to mill out the opponent. Just a one of also to "whir" out onto the battlefield.

Deck Tags

  • Modern
  • Infinite
  • Infinite Combo
  • Infinite Mana

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 895 times.

Mana Curve

Mana Symbol Occurrence

1531400

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Whirza Simplified

Overall this is a pretty nice and clean list! +1
I'm not into this archetype, but I'd still think bauble is better than wellspring, simply due to its mana cost.
Wouldn't it make you cast emry and rebuke way faster?
Also I'm missing the urzas saga package here. Any reason for not running it?

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Posted 27 January 2022 at 14:35

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I agree, even if it's just for the constructs, urza's saga is too good in these decks. Worst case in the current deck is it finds an esper sentinel or a portable hole.

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Posted 27 January 2022 at 20:27

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Hey! So yes generally mishra's bauble is better for cost, but it doesn't generate value from being sacrificed to thopter foundry. Also unless I get two baubles in my opening hand, I will still only cast Emry on turn two so the upside I don't think is enough for me to make the switch.

As far as the Urza's saga package goes, there's a LOT of hate for it right now (alpine moon, blood moon, force of vigor, wear//tear, disenchant, boom//bust, etc.) and I also have found that Whir of Invention gets stuck in my hand with that 3 blue cost being much harder to pay for. I've play tested with the saga's online and I've had better success rates without them. Yes saga is an amazing card in artifact based decks and I would generally agree with you on that, but that makes the combo much less consistent.

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Posted 28 January 2022 at 03:56

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