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Just a fun, casual Commander deck with some combos that will give you the most massive headache. I would advise using this deck against a big group of people, as this could severely alter the outcome of the game. Say.. someone is winning. They have an amazing board, they're one turn away from winning. You play Eye of the Storm, and then Scrambleverse... yeah..... I mean, it could be a lot of fun! Especially since this deck is mostly instants and sorceries! It's like you're mixing up a Rubix Cube. The first Scrambleverse randomizes the rubix cube (the permanents), and then every Scrambleverse after that just randomizes the cube more! Although.. there's really only way of solving said rubix cube, but don't worry! You don't need to solve it! Why? Because this deck loves that! It will scramble up every square on that rubix cube to the point where it's completely unsolvable, and in the process, give everyone a MASSIVE headache! Doesn't that sound like fun???
This isn't really a deck someone can teach you how to play, because of how volatile and random it is. But! I can show you some fun combinations you can use to either a)alter the game entirely, or b) give everyone a headache. Let's start off with a!As mentioned before, Scrambleverse and Eye of the Storm together create one chaotic mess of cards. This mess can severely damage someone's board state, especially those who rely on certain key pieces in their deck to combo off and win the game.A fun combo you can use to make the game interesting is cast Talent of the Telepath while you have Grip of Chaos out. The opponent that will receive the effect of Talent of the Telepath will be chosen randomly. Assuming all seven cards the randomly chosen opponent reveals are instants or sorceries, all with single targets, each of those spells will be flung at random targets. This can lead to some pretty interesting results!If you wanna have that same effect of randomly flinging spells, but better, have Grip of Chaos out while you cast Epic Experiment. Let's say you put 10 mana into X... The spells you get may vary, but I used a random number generator to calculate 10 different spells. Since there are 35 instant and sorcery spells in the deck combined, I used the RNG to generate 35 numbers between 1 and 3513 16 6 6 48 20 31 16 1926 16 12 1 1036 34 26 24 3019 14 24 11 256 8 13 5 1819 14 19 21 124These were the obtained numbers. For simplicity's sake, ignore any duplicates, or assume they are non-instant, non-sorcery cards. Look back through the instant and sorcery cards in the decklist and you'll see just how much of a chaotic mess you've created. Not just for yourself, but for everyone else playing.There are plenty more fun, chaotic things you can do with the deck, but I wouldn't wanna spoil all the fun~ Experiment with it! Try it out! See what results this deck gives you!
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NOTE: Set by owner when deck was made.