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started as a bant ramp/midrange deck that kinda got away from me, but ADHD will do that to ya.
pretty straight forward to play, firedrinker and fleecemane get in for some early damage, and if it sticks around a few turns fleecemane goes monstrous and becomes just about impossible to get rid of, and smiter and fanatic come down turn three as heavier beaters, advent or bestowing a boon satyr at the end of their turn is always great for catching someone off guard. magma jet helps get early blockers out of the way and stacks your next couple of draws, anger of the gods works against another aggro deck as a boardwipe, and can clean up an early game board if you stumble with draws and miss a creature drop or somethin. courser just helps smooth out land drops so you don't miss a land and helps get trough land pockets in your draws as a cheaper option to domri. domri, maybe some more of the scry or shock lands, and probably mutavault would work well if you want to try it with any of those but my budget is limited so for now I'm sticking to some of the cheaper options. Any other suggestions are welcome
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