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For the Sanguine Bond deck challenge Added 2x Peace of Mind in addition to the listed cards.
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Without sanguine bind the deck can't win. Countering or destroying sanguine bond kills the deck. I know it's a challenge and all but a deck should be more resilient.
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I like the cards, but as Setherial says, its very fragile. A disenchant or a "players-can't-gain-life"-card or simply a deck with a little land-destruction, and you will never get your combo going. I actually think the biggest problem is that Sanguine is 5 mana. Even if you get it down unharmed you probably wont be able to win till 6th or 7th turn. Many decks have you annhialted by then.