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This is my Elf token Commander deck. Easily switches from commander to standard by taking out 40 cards. It is able to produce many tokens each round and keep the enemy artifacts and enchantments to a minimum. I decided to build it some time after being utterly defeated by an elf deck in a tournament. Though still in the tweaking stage, many people refuse to play against my elves without a "Special" deck to keep them under control.
Turn one usually has the General drop. Having more than enough mana, you can start pumping out tokens by turn 3 or 4. There are several search cards that are reusable to get elves into play quickly, whether for attack or defense. The goal is to have as many tokens as possible, which in turn grant mana and buff certain creatures. You can leave Rhys untapped and attack with the rest of the creatures. If they play a spell to destroy all attacking creatures, simply tap and pay the 6 mana to create more tokens before the rest are destroyed. There are also several ways to kill artifacts and enchantments. However, I have no creature removal right now (still researching for that, though removal is red and blacks' domain). In several games, I managed to buff a single elf to deal 400+ damage, and in another was able to produce over 1200 tokens. These are rare, but possible.
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Oracle of Mul Daya should help you put out forest
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I had her in the deck, but took her out due to not needing her. With my land search and elf mana, she seemed really useless. As well as genesis wave to clear out the majority of my deck, I rarely have land in my hand unless it's destroyed and comes back with Praetor's Counsel. But thanks for the comment.