Esper Control-Mill

by CoyConrad on 12 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (4)

Instants (5)


Artifacts (2)


Enchantments (2)

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Deck Description

Esper Control deck with a primary goal of milling your opponent.

How to Play

Step 1: Stay alive the first few turns using removal
Step 2: Start destroying opponent's creatures with kill spells
Step 3: Start milling with Mind Grind, Nephalia Drownyard, and Undercity Informant
Step 4: Chain Sphinx's Revelations to stay alive and keep your hand stocked.

Deck Tags

  • Esper
  • Standard
  • Control
  • Mill
  • Fun

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,070 times.

Mana Curve

Mana Symbol Occurrence

13301200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Control-Mill

Looks like fun!
Considering Think Twice already has flashback and you're using good ol' Snapcaster and Restoration, perhaps you could put in two more Thought Scour and take out two of Think Twice. This is also noticing Thought Scour is your only 1-drop, might help the curve some.
Also, perhaps Delver of Secrets would be a good addition for early blocks/beats and later game for a good sac target for Undercity Informer.

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Posted 12 March 2013 at 03:25

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I mostly want to use Snapcaster for the flashback of Sphinx's Revelation and Supreme Verdict but I put one more thought scour in and lowered the number of think twices by one. Thank you for the suggestion.

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Posted 12 March 2013 at 04:32

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