-1 Leyline (every leyline after your first is a dead card.) -2 Cancel (mana leak and stoic rebuttal are so much better that this isn't worth having) -4 ornithopter (a 0/2 flying that doesn't do anything unless you have signal pest is useless most games) -1 platinum angel (too many 7 drops. 2 platinum angels is more than enough.) -1 wormcoil engine (same thing as platinum) and now the cool shit to put in! +2 treasure mage (to find your platinum angel and wormcoil engine) +3 trinket mage (finds memnite and signal pest) +2 mana leak (best counterspell in standard! As for your sideboard: scrap everything except brittle effigy. Your sideboard needs to strengthen your decks weaknesses against specific matchups, and nothing in there does. +3 flashfreeze (for RUG, valakut, and RDW) +3 steel sabotage (for hawkward and tempered steel decks) +1 triskelion (RDW, WW, the mirror match) +1 myr battlesphere (vs slowrolling decks) +3 spell pierce (for other counters)
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-4 creeping tar pits in the board. You'll almost never be able to use them anyway. +4 flashfreeze instead. -4 islands +4 tectonic edge in the main, murders valakut and inkmoth nexus, also screws up dual lands. -2 cancel for +2 Darksteel Sentinal. cancel is kind of crap right now, and darksteel sentinal will supply an alt win while still letting you play drawgo like a boss. Aaaand maybe turn a Treasure mage into a trinket mage to help find them there chalices.