Lucky Punk

by Covex on 21 December 2010

Main Deck (60 cards)


Instants (4)


Artifacts (8)

Enchantments (8)


Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Coin flip chaos.

Although I have some incrdibly vicious decks I play, this is the most fun.

The completely chaotic random actions which can occur keep opponents guessing and can turn a certain win into a laughing loss or a desperate flip into a jaw dropping win.

Offense
Gamble = Missing Thumb or Bomb
Bomb + Thumb + Haze = 3 turns, 20 damage
Bomb + Gambit = 40 damage
Above + Gambit = 80 damage
Above + Gambit = 160 damage
Above + Gambit = 320 damage
Above + Find + Gambit = 640 Damage
Above + Stitch = Win in 2 turns

Defense
Tower + Tower + Haze = Life Gain
Boiler + Extra Land = Big Life Gain
Tower + Revenge = Bigger Life Gain
Above + Stich = Double Life Gain

I had a token deck once hitting me for 200+ a round, I had 3 Towers + 3 Hazes + 23 cards in hand = 240 life gain.

Deck Tags

  • Fun
  • Coin
  • gamble
  • Casual

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,640 times.

Mana Curve

Mana Symbol Occurrence

0120284

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Lucky Punk

Hey budd, i really enjoy this deck alot, its so cool and seems super fun!, but could you please explain to me the whole offense and defense combos you put up in the description, i couldnt understand it

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Posted 21 December 2010 at 02:29

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Hey budd, i really enjoy this deck alot, its so cool and seems super fun!, but could you please explain to me the whole offense and defense combos you put up in the description, i couldnt understand it

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Posted 21 December 2010 at 02:33

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Gamble lets you fetch the missing combination peice.

Goblin Bomb acquires counters during your upkeep, Krark's Thumb increases the probability you will get your 5 counters, and Paradox Haze increases the quantity of upkeeps to expidite the process.

Desperate Gambit ensures that even if your opponent has life gain, the 20 damage from Goblin Bomb can increase exponentially.

Ivory Tower lets you gain life by not playing cards, once you have a modicum of lands in play, the rest are better help to hold for life gain during your upkeep. Reliquary Tower gives you infinite hand size and Paradox Haze gives you additional upkeeps.

Squee's Revenge if I have a Thumb active can easily give 4 cards, and if the situation is critical 6 is a possibility. A Squee's Revenge followed by a Stitch in Time can turn 4 life into large life gain.

Fossil Find more fits the theme than any real help, but still is alot of fun.

Since Gamble, Fossil Find and Goblin Bomb all require your opponent to participate by deciding what to discard blindly from your hand, blindly re-acquire from your graveyard and what to call a shiny coin in a flip; The game has inherent personnal interest for both players.

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Posted 21 December 2010 at 11:12

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Haha man that helps alot, I'm deff. making this deck, seems like a load of fun! Does it win alot?

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Posted 21 December 2010 at 14:46

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'flips a coin' About 50% of the time! 'grins'

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Posted 26 December 2010 at 17:28

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I added Fiery Gambit which when combined with Squee's Revenge I can draw 50 cards! ... or 0. 'chuckles'
Opinions?

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Posted 16 October 2014 at 05:36

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Nice. I agree.

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Posted 23 December 2014 at 22:41

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