Luck Stormwalker

by Covex on 13 March 2010

Main Deck (56 cards)

Creatures (8)


Sorceries (8)


Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Counter Manipulation; forcing a planeswalker to critical mass, then instigate multiple turns to activate multiple times.

+4x Last Chance (Not in database) A sorcery version of Final Fortune.

8x Walkers = 1x in the starting hand.

8x Counter manipulation = 1x in the starting hand.

12x Mana ramping = 2x by turn 3.

8x Take an extra turn = 1x in the starting hand.

8x Storm = 1x in the starting hand.

Totally theoritical!

But could easily clear enemy creatures, flash all your graveyard and storm a 10 damage grapeshot and 10/10 elemental into play, where you can attack multiple times with multiple turns, which also let you reactivate your walkers.

Opinions?

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,252 times.

Mana Curve

Mana Symbol Occurrence

0120408

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Luck Stormwalker

Most of your cards that give you another turn will make you lose the game at the end of the extra turn, how do you plan on getting around that?

0
Posted 13 March 2010 at 17:35

Permalink

You sacrifice your next turn (additional turn from last chance or final fortune) to charge magosi.

Then tap magosi for free extra turn with no consequences.

0
Posted 13 March 2010 at 18:26

Permalink

Lemonzest has deleted this comment.

Posted 13 March 2010 at 20:23

Permalink

You still lose even if you skip your next turn because Last Chance and Final Fortune's effect refers to the next turn, not the specific turn given by the two spells... Check the legality and ruling

0
Posted 13 March 2010 at 20:28

Permalink

I have, and I double checked. According to current rulings; If you skip that specific turn, you do not lose the game.

0
Posted 13 March 2010 at 20:35

Permalink

10/4/2004 If you end up skipping the extra turn that is gained, you do not lose the game.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12970

0
Posted 13 March 2010 at 20:37

Permalink