The owner of this deck hasn't added a sideboard, they probably should...
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Toolbox Each card is modular, by casting you will have options for the best answer to any threat without being locked into a dead card without a viable target.16 Counterspells: 12 Hard Counters 8 Modular 4 Draw 2 Cards or Damage Target Utility Creature. 4 Counter Target Activated or Triggered Ability.20 Creature Answers: (+12 Counter spells = 32 Answers) 20 Modular 12 Direct Damage, 8 Instead may Target Players / Walkers. 8 Destroy the Creature, 8 Instead may target other permanents. 8 Draw 2 Cards.16/20 Planeswalker Answers: (+16/12 Counter spells = 32 Answers) 20 Modular: 8 Direct Damage, 8 Instead can Target Players / Creatures. 8 Destroy the Walker, 8 Instead can target other permanents. 4 Counter Target Activated or Triggered Ability.8 Artifact / Enchantment Answers: (+16 Counter spells = 24 Answers) 8 Modular: 8 Destroy the Target, 8 Instead can target other permanents.12 Draw Cards: 12 Modular: 4 Produce Mana as well. 4 May Destroy the Target. 4 May Counter a Spell.
The goal is to have an active Pyromancer's Ascension, create card advantage by duplicating spells to destroy multiple targets and draw spells to discard excess lands. Multiple Ascensions become active and stack. Then use remaining Direct Damage spells Lightning Bolt and Lightning Helix with a multitude of copies to Burn opponent.
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I would like some ideas and opinions for improvement, especially the Mana base.
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Now unloved! Please add comments and help me, thank you.