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Heavy creatures, and fast mana. the plan here is to pull out mana as fast as possible in the first 2 turns. to be able to put down almost anything in the following turns. ideally. you'd be able to pick up 1 strong card and lots of little creatures to work up that mana. the brittle effigy where added in retrospect to be able to remove any offending creature, not just the attacking creatures like the mystifying maze does, regardless of wether that creature is attacking.
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i like this deck , but with a few changes it could be a top teir deck, great start
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ok after a few test draws, i would take out Shields and archers, add llanawars and treespeakers, there is a few good cards i would recament for the side like you cant mank mwe sac stuff, the rest depends on you local meta game
Thanks, i was going for something that would also prevent looses by poisoning, but the problem is that to prevent loss by poisoning i'd have to make this faster than an infect deck and those are mighty fast.