hypnotic specter or abyssal specter put swans in this deck, it will make a great blocker and they wont want to attack you if you have underworld dreams in play. diablolic tutors would be good ravenous rats for early game ancestral visions would be good for you as you need the card advantage and to find the bits of your combo alos Jace Beleren, the blue planeswalker, simply use his weak ability as sort of like Howling Mine. hell why not just use howling mine.
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are the mind shatters just for card advantage? i dont see how they fit into this decks theme
i ended up dropping 2 heartmenders for 2 profane commands, i figured there was already a decent amount of reanimation with the larks and the 2 HM would suffice, plus the HM doesnt really play into the quill/druid combo as well i dont think. solid deck, watch out for tatterkite tho, nobody really uses him in standard or block tho. power of fire can be nice, pinging for wither damage is cool. hmm what else... perhaps midnight banshee for late game? i dunno man seems solid
this is suppose to be used in standard, also get off your "im a fat loser who never gets laid, and the only thing i am good at in life is a card game, so i have to be a pretentious dick to others to make myself feel good" high-horse. its not very becoming.
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doran makes shriekmaw weaker. i guess your just using him for evoke purposes? also if you found something good to swap out for the souls of the faultless and the mourning thrulls the whole deck would be standard. also you dont need Imperious Perfects in a non elf deck? mebbe you could use old ghastbarks or something? or mebbe even tarmogoyfs if u have em. doran makes them have 1 extra power.
ahh faeries, the most annoying and unfun decks to play against.
the shushers may be better in sideboard.
snake form!!! its one of the best bluegreen cards, especially when used in monogreen decks. also coldeyed selkie may be a nice addition. comment on one of my decks
a good infinite combo is with sinking feeling, power of fire, and morselhoarder. then the rest of the deck is nothing but card acceleration (ie ancestral visions, etc etc)
greater auramancy might be a nice addition to this
ok only 2 akromas, you need lower costing creatures, all of your creatures except for the order of the stars cost 4 or more. alot of them cost up to 6. you dont need fountain watch in this deck at all, because first of all you dont have enchanted evening in the deck, there fore the only cards that wil be effected by it are the flickering wards and greater auramancy ( which you dont need either). so get lower costing creatures, and get enchanted evenings if u want a enchantment theme
gilder bair for sure, heres the ones everyone is forgetting to tell you to put in there. drum roll please.... Platinum Angel. its perfect for this deck, seriously. immune to terror, has to be burnt basically
i dont particularly dig the fact that you have barely any creatures, you cant get the full effect of the edge of divinity because you only have 3 creatures that are both black and white. i say get it down to 60 cards. also if you want a low creature base like you have the last thing you want to tutor for are auras. Get some global effect type enchantments that help all your creatures, not just one of them.
fate transfers arent necessary, bouncing counters around is fun but i think there a waste of a card slot in your deck. i think mebbe sideboard em for fighting another deck with wither but unless you plan on having alot of counters on your own creatures with out other means to remove them i wouldnt use them. id rather bounce counters by using something like quillspike or something similar.
narrow this down to the cards that specifically meet the goal u wish to achieve with the deck's premise. get multiples of the key cards. as far as that with deck goes i havent played it yet just came up with it after seeing a somewhat similar deck. one thing that is really cool some people dont realize is all those creatures that come into play with negative 1 counters trigger the flourishing defenses ability making them really tought. so chainbreaker comes into play you get 2 1/1 elves
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this is really cool. its a bit low on creatures, but i guess with the token production it doesnt matter too much
take out hostility man, you have no burn spells, meaning no 3/1 elementals
a 4/4 with lifelink on turn 2 is never a bad thing. terror may be good for a sideboard as it doesnt work on black or artifact creatures.
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