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Conceived and created in February of 2014.Wins very consistently on turn 3 or 4.1 Chromatic Sphere - Using this is considered a mana ability and it doesn't go on the stack and can't be responded to, allowing you to draw a card instantly.4 Paradise Mantle - Used in combination with Puresight Merrow.2 Laboratory Maniac - Used to provide your win condition.4 Puresight Merrow - Used in combination with Paradise Mantle.4 Simian Spirit Guide - Used to provide red mana for Manamorphose, or extra mana on turn 2 to equip Puresight Merrow with Paradise Mantle, or extra mana on turn 3 to equip Puresight Merrow with Paradise Mantle and play Laboratory Maniac.4 Street Wraith - Used to draw a card without paying mana.1 Trinket Mage - Used to find a Paradise Mantle.4 Vedalken Æthermage - Used to find a Laboratory Maniac, Puresight Merrow, or Trinket Mage.4 Manamorphose - Used to draw a card with no net mana cost.3 Muddle the Mixture - Used to find a Puresight Merrow.1 Second Sight - Used to give you or your opponent good or bad draws, respectively.4 Gitaxian Probe - Used to draw a card without paying mana and to inspect your opponents hand for disruptive spells.2 Temporal Mastery - Used in combination with Puresight Merrow to give yourself an extra turn if necessary.3 Cavern of Souls - Used to play uncounterable Wizard spells.4 Hinterland Harbor - Used to play Manamorphose.11 Island - Used as the base color.4 Sulfur Falls - Used to play Manamorphose.
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