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I have tryed it twice at tournaments and it does well But any opinions are great
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Just in case you can't outlast them, vexing shusher in the sideboard is a good plan.
Thorns of Amethyst and Spheres of Resistance. Also, check the deck I posted: Workshop Aggro.
vexing shusher is a little slow for a 1.5 tournament
What are you talking about?? Vexing shuster, SLOW for 1.5? For shame. 2 mana, not counterable, I'd like to see your version of a fast red anti-counter. Plus, it's good in the sideboard, not maindeck, simply because it's kind of useless
my only point is that by the time i can drop it they have already countered what i need to play with force or daze, and if i did run it mainboard i have much more important turn one plays then to drop shusher
if you get caught up against a counterspell deck then I doubt there will be much more important things to drop than an anticounter like shusher. But it is your deck and if you want to be taken down by a good ol' counterspell deck then be my guest. And when going up against a counterspell deck you have to be very careful about what you play when, so if you get your important stuff countered that's your own fault. My suggestion is sideboard, that's all, take it or leave it, that's my advice.
You still haven't answered about a faster anti-counter. Answer: There isn't one, not in red at least.
I will agree that it is a good sideboard option but with the 1.5 meta game were it is the sideboard here fits sense Dredge, Landstill, and thresh are the three top decks played in tournements
I redid it after much play testing and this build is much better but opinions are still appreciated.
this deck is terrible
ill agree with that it iss terible in a legacy game you wont reach turn two or three too beat your oponent sorry to say it but why on earth did you make such a useless deck blood moons etc why your non basic lands are more usefull for fast play even at the cost off two life and what the hell is that arc slogger omg i have never seen a more useless card its expensive and craptop ten off your libray great 8-10 damage before you deck yourself a usefull card... my brothers ramp deck could beat this by turn 4 theres nothing in it that will work in a legacy game or win at all