1 mana curve challenge

by cornbread_88 on 12 October 2013

Main Deck (60 cards)

Sideboard (12 cards)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A friend of mine challenged me to build a deck with 1 mana curve conditions are had to be standard with at least a win condition.

How to Play

lay cards on the field and pray your opponent is a complete retard and forgot the board wipe/stall

Deck Tags

  • 1 mana curve
  • Aggro
  • Standard

Deck at a Glance

Social Stats

29
Likes

This deck has been viewed 5,479 times.

Mana Curve

Mana Symbol Occurrence

0043212

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 1 mana curve challenge

looking for more burn for 1

0
Posted 12 October 2013 at 13:41

Permalink

lightning bolt or pillar of flame, good but not standard

0
Posted 13 October 2013 at 15:58

Permalink

get rid of those elvish mystics and throw in spark jolts or something

1
Posted 13 October 2013 at 20:07

Permalink

If you enjoyed this simple little deck and want something more serious, check out my standard tournament deck listed below.

http://www.mtgvault.com/cornbread88/decks/burnaggro-with-gruul-sb/

0
Posted 12 October 2013 at 17:44

Permalink

Needs Firedrinker Satyr.

1
Posted 12 October 2013 at 19:10

Permalink

I don't see the point of Firedrinker? It gets hit and dies and you still take dmg.

1
Posted 12 October 2013 at 23:24

Permalink

The point of firedrinker is getting damage in as early as possible. He's a 2/1 for 1, has firebreathing (albeit half efficient), and the lifeloss should not matter as you should be going way faster than your opponent for the lifeloss to matter. Shock lands run on the same principle. Why hit yourself for 2 just so you could have a dual land that comes in untapped when you could play a guildgate or scryland and get the dual land without hurting yourself? Because life is easier to get and trade than mana and thus if you win with 1 life point you still won. If you run out of gas and can't punch through your opponent you've lost as a red mage regardless of what life total you're at. Netdeck a monored aggro deck sometime and see what difference firedrinker makes.

0
Posted 13 October 2013 at 02:58

Permalink

i added him in sideboard for time being need to run some play tests with him before i commit to the ticking time bomb

0
Posted 14 October 2013 at 10:07

Permalink

Awesome i'll keep that in mind BlackSerbian, still learning the ways of magic. I've only been playing for about 5 months!

0
Posted 17 October 2013 at 16:45

Permalink

Cool idea for a deck, aggro at it's fullest. Constant combo creatures dropping in the early game. I would suggest Dynacharge or Weopon Surge instead of Coordinated Assault in my opinion though.

0
Posted 12 October 2013 at 23:35

Permalink

i like coordinated assault combo with akroan crusader, that combo has saved me a few times. I will have to look into what you said but this deck was just an idea bc people always say i can't run a deck with only 1 mana starting hand.

0
Posted 13 October 2013 at 06:39

Permalink

Weapon surge - really nice combo with scorpion, and, seriously, what is the purpose of Experiment one? xD. Also i will exchange hunt the hunter for anything else - Wasteland Viper, Dryad Militiant, Nivmagus Elemental, Blistercoil Weird??

0
Posted 12 October 2013 at 23:47

Permalink

I'll have to agree with Mopik on the Experiment One. Perhaps use Slitherhead? Is still a 1/1 which you can then use to pump your guys afterwards, not sure if that would break the rules of this deck though.

0
Posted 13 October 2013 at 00:46

Permalink

why dont i exchange the hunt the hunter with weapon surge?

0
Posted 13 October 2013 at 06:42

Permalink

http://www.mtgvault.com/kaleb/decks/1-drop-stop-rg/

0
Posted 12 October 2013 at 23:53

Permalink

Why would you include Experiment One when there's only one creature that can potentially evolve it? I'd replace it with Dryad Militant or something. Also, Wasteland Viper is strictly better than Sedge Scorpion, and if you decided to keep Experiment, Viper could be another thing to evolve it with.

1
Posted 13 October 2013 at 00:47

Permalink

the only reason he was in there is i had a play set and couldnt really come up with another 1 drop off the top of my head.

0
Posted 13 October 2013 at 06:45

Permalink

Definently make that change as soon as you can.

0
Posted 15 October 2013 at 23:26

Permalink

ok so now that i caught up on the reading I made a few changes- dropped the hunt the hunter for weapon surge. Ty for that recommendation, also dropped experiment one and picked up glad cover scout for the hex proof aspect of it, this may change yet again once I find a better suited 1 drop green or red but seeing all the control going on it might stay for a while.

0
Posted 13 October 2013 at 06:50

Permalink

Add white for solider of the pantheon and ethereal armor?

0
Posted 13 October 2013 at 07:57

Permalink

im thinking about keeping it more red green for this go around, i have another 1 mana curve deck idea with the white in it to come

0
Posted 14 October 2013 at 10:00

Permalink

Dragon Mantle could be a nice addition. Give your critters fire breathing. Centuar Herald will help you get 3/3's onto the field without breaking your rules. Forced Adaptation can buff your creatures as well as Burst of strength. Technically Mist Cutter Hydro is 1CMC as you don't have to pay the x in the cost. So from a rules standpoint belongs in the deck.

1
Posted 13 October 2013 at 10:36

Permalink

i read over the dragon mantle is the read a pay effect/pump effect? i will add it into sideboard for now till i get confirmation then might try to squeeze it in mb if so

0
Posted 14 October 2013 at 10:09

Permalink

Dragon Mantle should be mainboarded. In a one mana curve deck, you're going to get to the point of top decking fast. You need to be able to get cards faster to overwhelm your opponent. Dragon Mantle is a good start for the card draw needed in this deck. Also, {R} to draw a card is a steal.

0
Posted 15 October 2013 at 23:30

Permalink

get firedrinker satyr. Hes a staple Red Aggro monster. Hes basically a 2mana drop for 1mana, thus the penalty of him getting damaged.

0
Posted 13 October 2013 at 15:02

Permalink

I would prob put in some cards w/ converted mana cost 1, but have X in their mana cost. Like the new anti-blue hydra.

1
Posted 13 October 2013 at 17:47

Permalink

Get rid of Elvish Mystic, a ramp card for a 1CMC deck seems silly. Dynacharge would be very useful for this deck.

2
Posted 13 October 2013 at 21:45

Permalink

How about Dynacharge? It costs 1 mana and it overload to give all your guys +2/+0. BTW, it is standard.

0
Posted 13 October 2013 at 22:13

Permalink

i will look into it.

0
Posted 14 October 2013 at 09:58

Permalink

Nice deck.

0
Posted 13 October 2013 at 23:38

Permalink

Very nice deck.

0
Posted 14 October 2013 at 01:04

Permalink

Chained to the rocks, ethereal armor (triggers heroic as well as gives them +1+1) and wasteland viper over sedge scorpion

0
Posted 14 October 2013 at 02:04

Permalink

I mean add white and put in soldier of the pantheon as well, there's a lot of good one drop stuff in white

0
Posted 14 October 2013 at 03:09

Permalink

Honestly youve picked the wrong colours.
Red is fine but green 1 drops are bad.
You should be playing red/white.
white have 4 excellent 1 drops in soldier of the pantheon, dryad militant, boros elite and favoured hoplite.
i'd go with something like this:

Creatures(27):
4 Favored Hoplite
4 Soldier of the Pantheon
4 Dryad Militant
4 Boros Elite
4 Akroan Crusader
4 Rakdos Cackler
3 Legion loyalist

Spells(17):
4 Shock
3 Chained to the Rocks
4 Gods Willing
4 Coordinated Assault
2 Weapon Surge

Land(16):
4 Sacred Foundry
4 Temple of Triumph
4 Plains
4 Mountain

PS: do not play firedrinker satyr, he's awful. at best a 4 of in sideboard against control.

3
Posted 14 October 2013 at 06:01

Permalink

that actually looks like what im building in the white red 1 mana curve deck.

0
Posted 14 October 2013 at 10:13

Permalink

i will post my white red for you soon that way people can look at both and not mixing 4 colors

0
Posted 14 October 2013 at 10:14

Permalink

Hey dude, why can you change Sedge Scorpion to Wasteland Snake on main deck???

2
Posted 14 October 2013 at 13:36

Permalink

i could and i probably will, i have been busy with college so i'm still play testing it on breaks. it probably wont hurt to drop most things to 3 and get 3 snakes in there to give me 6 death touch

0
Posted 16 October 2013 at 05:36

Permalink

http://www.mtgvault.com/gothy/decks/1-mana-curve-challenge/ This is my attempt, it was great fun to have a go! Thanks for the inspiration!

0
Posted 14 October 2013 at 18:05

Permalink

your welcome and i shall check it out

1
Posted 15 October 2013 at 02:23

Permalink

I tried making my own mono red version.

http://www.mtgvault.com/martianshark/decks/mono-red-1drop/

0
Posted 15 October 2013 at 19:52

Permalink

Switch Coordinated Assault with Warriors' Lesson. You need some card draw :D

1
Posted 16 October 2013 at 09:36

Permalink

Card draw would really help in this deck.

0
Posted 17 October 2013 at 06:02

Permalink

Dryad Militant, Tormented Hero, and Firedrinker Satyr in the main. Purphoros and Immortal Servitude is good too for combo if you want to break your rules that is.

0
Posted 18 October 2013 at 11:14

Permalink

Isn't Wasteland viper strictly better than sedge scorpion?

0
Posted 18 October 2013 at 20:37

Permalink

Well played, sir. Very nice deck. If only Raging Goblin were Standard. Haste would make this deck nasty.

0
Posted 03 November 2013 at 20:56

Permalink

Legion Loyalist.

0
Posted 03 November 2013 at 21:12

Permalink

I'm retarded. Haha. I digress.

0
Posted 03 November 2013 at 21:26

Permalink

Why not have both? (If they were both in standard that is.)

0
Posted 05 November 2013 at 05:34

Permalink