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Almost all decks have their key cards, so what happens when you take those cards away? My idea was to find that out. This deck is all about exiling your opponent's nonland cards (starting with the important ones). Eventually, when your opponent's library contains nothing else but lands, just wait for your victory! This deck isn't very expensive so I might even get this deck for real! But before that, I would like you to help me improve it, so any constructive comments, ideas and criticism are welcomed! At the moment, the cards in the sideboard are just maybe-cards. Maybe this deck would work just fine with less exiling and because of that, I'm waiting eagerly for your suggestions!
Official instructions for this deck:1. In the early game, cast some creatures and mana ramp, mill the opponent and keep your opponent's battlefield empty by exiling the same cards that the opponent casts to the battlefield with Extirpate/Surgical extraction (trust your luck that you mill the same cards to his/her graveyard with Hedron Crab/Tome Scour!)2. Keep cleaning your opponent's battlefield with Cranial extraction/Memoricide (at this point your opponent starts to draw lands more often than he/she would need). Mill some more.3. When your opponent's graveyard contains enough different kinds of cards, cast Haunting Echoes ( = now your opponent's library contains mostly just lands). Exile the remaining nonland cards with Cranial extraction/Memoricide. 4. Wait for your victory!
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My main suggestion would be trade the pentad prisim for another form of mill, alot of the cards here need to have a card in the graveyard to target. If you dont have a target any good deck will likely tear you apart. Might also consider mass removal like damnation for whatever does hit the field, if you get them down to just land then youll be able to just wait them out till self mill occurs.
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