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Pandemonium and Proper Burial are all for stacking their abilities, so with a single creature you get to shoot off it\'s power x 4 at something and when it dies you gain it\'s toughness x 4.
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One problem: Light of sanction only protects your creatures from damage from sources YOU control. The damage from pandemonium doesn't come from pandemonium; it's source is the creature that was just played. Ergo, Light of sanction does nothing for you. You're better off with story circle. Or something else. Also, no burning forges or sacred foundries?
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Instead of the hunted creatures and the savant, might I reccomend that you play Viashino Sandstalkers, Whitemane Lions, Stonecloakers, and/or Aven Riftwatchers? In some combination, those would better suit this deck. Even calciderm would be better.
Actually, the damage from Pandemonium is a triggered ability played and controlled by the owner of the card. The creature is all it looks at for how much damage is done, but it's still Pandemonium doing the damage. And yeah, was just thinking up some decent creatures off the top of my head. Now I can't think why I used the hunted creatures and let them get a free 4-6 damage on me. x.x Calciderm would be a good fit for the Lammasu probably, high power/toughness for reasonable mana...
The triggered ability is indeed controlled by the person that conrols Pandemonium. However, the DAMAGE is still coming from the creature being played. In order for light of sanction to be effective, the card would need to state that it was Pandemonium doing the damage, not 'it', which is a pronoun that could only be assigned to the creature being played, as per the text on the card.
What the ruling from the FAQ means is that pandemonium has another flaw. Light of Sanction is useless in this case, AND enchantments like shielding flax and privlidged position are useless against defending your creatures from the damage caused by your opponent playing a creature while you have pandemonium in play, as the ABILITY is something you control, not the opponenent, despite the source of the damage coming from the creature played.
Which means you might want story circles.
For some reason every time I have read Pandemonium I always read over the word It. My bad. >.> Story Circle it is.
I have a pandamonium deck which utilizes the Deathrender artifact and Claws of Gix to draw creatures from my hand and feed them to the claws to draw another automatic creature via the Deathrender. Thus at the cost of 1, a person can do as much damage as the power of creatures in their hand, per creature. My critters are elves that enter play boosted by other elves in play, 20 damage in 1 round is easy and a field of elves is often not challenged if the elf owner chooses to not attack. :)
Also a great feature in standard and extended play today is the EVOKE ability. Some geen evoke creatures are HUGE but leave play after cast. Pandamonium insures they get a pop against the enemy before the grave. PERSIST and Claws of Gix also work real REAL well with pandamonium. Spirit circle shuts down the damage from it for you. It works in MtGO so its legal, and better than story circle for mana use. enjoy.