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Thanks to Horobi any creature that becomes target of a spell or ability is destroyed. Guardians of Solitude grants flying to target creature, whenever a spirit is played, so play a spirit and destroy target creature :) Kira, the Glass-spinner protects your own creatures, and there's a lot of counterspell to stop your opponent from using Horobi against you. With Thief of Hope and Infernal Kirin nasty other nasty things happen when you play spirits.
Haven't playtested yet
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this is pretty neat... im looking to throw horobi in my green/black spirit deck. (i havent uploaded it yet to the vault). And that kirin is pretty sweet too. hmm, a kirin deck would be interesting...
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